1st Level | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | 1 action |
Range | 20 meter |
Component(s) | V, S |
Duration | Concentration, 1 minute |
You call forth a creeper at a location which immediately use its attack action. The creeper has the following properties:
- A melee attack action using your spellcasting ability modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
- Once every turn, may perform a tier 1 Arresting Strike within a 5 meter radius, but uses your spellcasting ability modifier for the contest.
- The creeper has hit points equal to 5 + your spellcasting ability modifier, 12 AL and uses your ability scores.
For the duration, you may perform the following bonus actions:
- Call forth another creeper within range which immediately use its attack action. You may have a total of
your level
in number of creepers at the same time. - Cause all your creepers to use their attack action.
You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may call forth an additional creeper within the area and creepers hit points are increased by 5, for each slot level above 1st.