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Divine Ray

From Kronopolis and the Flat Plane
Revision as of 10:49, 15 May 2025 by Wioum (talk | contribs)
3rd Level
Theme(s)
Divine
Domain(s)
Light
Casting Time Standard Action (3 AP)
Range Self
Area 30-foot line
Component(s) V, S
Duration Concentration, 3 turns

"You channel a ray of divine energy."

  • All enemy creatures inside the area must immediately overcome the spellcast with their Dex AL or suffer 3d6 Source damage. When a creature enters or end their turn inside the area, they must also overcome the spellcast.
    • While your concentration hold, you are slowed and cannot cast any other spells. You may as a bonus action choose a new area, creatures between the old and new area count as entering the area.

Power Increase
When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional 1d6 Source damage for each slot level above 3rd.