This is a Divine Aura
- You and friendly creature within 5 meters of you can't be frightened.
- Whenever you or any friendly creatures within 5 meters of you score a critical hit or reduce a creature to 0 hit points, the creature gains temporary hit points equal to
1d6 + your Charisma modifier
(minimum of 1 temporary hit point). - The creature's target must also succeed on a contested Will against your spell save DL or be frightened of the creature until the end of its next turn.
- You have Disadvantage on Attack rolls and Ability checks when you are within line of sight of the source of your fear.
- You cannot willingly move towards the source of your fear.