This is a class feature for classes such as Crusader and Paladin
At 4th level, just your divine presence has an overwhelming effect on you and your companions. You may choose one Aura.
At 16th level, you may choose another Aura. Additionally, the range of your Auras increases to 30 feet.
Aura of Protection
Aura of Courage
- You and friendly creature within 5 meters of you can't be frightened.
- Whenever you or any friendly creatures within 5 meters of you score a critical hit or reduce a creature to 0 hit points, the creature gains temporary hit points equal to
1d6 + your Charisma modifier
(minimum of 1 temporary hit point). - The creature's target must also succeed on a contested Will against your spell save DL or be frightened of the creature until the end of its next turn.
Aura of Vitality
- You and friendly creatures within 2 meters of you has resistance to necrotic damage, and its hit point maximum can't be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.
- You can use a bonus action to cause you or any friendly creature within 2 meters of you to regain
1d6
hit points.
You and friendly creatures within 10 feet of you has resistance to necrotic damage, and its hit point maximum can't be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.
You can use a bonus action to cause you or any friendly creature within 10 feet of you to regain 1d6 hit points.
Aura of Purity
- You and friendly creatures within 5 meters of you can't become diseased, has resistance to poison damage, and has advantage on saving throws against curses, reductions to ability scores, reductions to hit point maximums and effects that cause any of the following conditions: Blind, charmed, deafened, frightened, paralyzed, petrified, poisoned, and stunned.
You and friendly creatures within 10 feet of you can't become diseased, has resistance to poison damage, and has advantage on saving throws against curses, reductions to ability scores, reductions to hit point maximums and effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, and stunned.