See also: Category:Fighting Style.
Size Fighting Styles
You specialize in fighting with two weapons at the same time and gain the following benefits while the fighting style is active:
- When you engage fight with, you can add your ability modifier to the damage of the second attack.
You gain the following maneuvers:
- Disarming Attack
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Precise Attack
- Tripping Attack
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
You specialize in fighting with One-Handed weapons and gain the following benefits while the fighting style is active:
- When you are wielding a weapon in one hand and no other weapons in the other, you can add half your proficiency bonus to damage rolls with that weapon.
- You can choose three maneuvers that you gain as weapon maneuvers when you have no other weapon in your other hand. You can change these during a long rest.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
You specialize in fighting with Versatile weapons and gain the following benefits while the fighting style is active:
- When switching from One-handed to Two-handed with a Versatile weapon, opponents contesting a maneuver with Strength (Athletics) or Dexterity (Acrobatics) have disadvantage.
When switching from Two-handed to One-handed with a Versatile weapon, opponents contesting a maneuver with Wisdom (Insight) have disadvantage.
If successful when switching, the maneuver is performed at one tier higher. If the tier is already at tier three, the performed maneuver has advantage.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:
- Whenever you roll the highest number on a damage die for an attack you make with a great weapon, you can roll another die of the same size and add it to the total. With a martial weapon or better, you gain the effect on the two highest numbers.
- Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Melee Weapon Fighting Styles
Prerequisite: Proficiency with one or more axe melee weapons
You have mastered the art of using heavy axes and other similar weapons and are able to wield them with great strength and precision.
- You can add half your proficiency bonus to damage rolls made with axes or other similar weapons.
- You have learned how to use your weapon to shatter shields and deflect blows. When you hit a creature with an axe or other similar weapon, you can choose to ignore any shields the creature is using and deal an extra 1d6 damage.
- When you take the Attack action on your turn, you can choose to make one extra attack with an axe or other similar weapon as a bonus action.
Prerequisite: Proficiency with one or more bludgeoning melee weapons
You have mastered the art of using bludgeoning weapons to deliver powerful, crushing blows. You gain the following benefits:
- You can add half your proficiency bonus to damage rolls made with bludgeoning weapons.
- You have learned how to use your weapon to push, knock and displace opponents. When you hit a creature with a bludgeoning weapon, you can choose to add the effects of a pushing or trip attack maneuver, without making any extra attack during the maneuver.
Prerequisite: Proficiency with spears or other pointed weaponry
You have mastered the art of using spears and are able to wield them with great precision and skill.
- You can add half your proficiency bonus to damage rolls made with spears or other pointed weaponry.
- You have learned how to use your weapon to control the battlefield and keep your enemies at bay. When you take the Attack action on your turn, you can choose to make one extra attack with a spear as a bonus action against a different target.
- While you are wielding a spear, you may enter Vigilance maneuver as a reaction.
Prerequisite: Proficiency with spears or other polearms
You have mastered the use of polearms and are able to wield them with stability and strength.
- You can add half your proficiency bonus to damage rolls made with polearms.
- You have learned how to use your weapon to control the battlefield and keep your enemies at bay. When you hit a creature with a polearm, you can use your bonus action to shove the creature back 5 feet. You also have advantage on checks made to shove a creature with a polearm.
- You also have advantage on checks made to shove or knock a creature prone with a polearm.
Ranged Weapon Fighting Styles
Prerequisite: Proficiency with loaded weapons like crossbows
You are an expert at using loaded weapons.
- You can add half your proficiency bonus to damage rolls made with loaded weapons.
- You have learned how to use the terrain to your advantage and can use cover more effectively. Your loaded weapon attacks ignore half cover and reduce three-quarters cover to half cover.
Bonus: If you have the Sharpshooter Martial feat.
- Your ranged weapon attacks ignore three-quarters cover.
You specialize in fighting with drawn weapons and gain the following benefits while the fighting style is active:
- Whenever you have advantage on an attack roll using a drawn weapon, you can reroll one of the dice once.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Special Fighting Styles
EJ KLAR
You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
- You can add your proficiency bonus to the damage of your unarmed strikes.
1 + Strength or Dexterity modifier + Proficiency bonus
- When you make unarmed strikes, you may forego
You gain the following maneuvers:
- Disarming Attack
- Distracting Strike
- Maneuvering Attack
- Precise Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Prerequisite: Mounted Combatant
You specialize into your personal style of mounted combat. Gain one of the following features of your choice.
Cataphract | While your steed is wearing barding, it gains a +1 bonus to AL and Resistance to bludgeoning, piercing and slashing damage from nonmagical attacks. |
Jinete | While mounted on your steed and wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. |
Keshik | While mounted on your steed, you can make one additional ranged weapon attack against a target within 15 feet of you as a bonus action when you take the Attack action on your turn. |
Sowar | While mounted on your steed and wielding a shield, attacks against you from more than 10 feet away are made with Disadvantage. |
Uhlan | While mounted on your steed and wielding a heavy weapon or a lance, when you hit a creature smaller than your steed with a melee attack, it must succeed on a contested Strength (Brawn) check or be knocked Prone. The DC is equal to your attack roll. |
You specialize in fighting with great and varied technique and gain the following benefits while the fighting style is active:
- You gain a tier in all maneuvers.
You gain the following maneuvers: All.
You specialize in fighting to protect your allies and gain the following benefits while the fighting style is active:
- The Avert Blow maneuver do not cost a maneuver action.
You gain the following maneuvers:
- Commander's Strike
- Disarming Attack
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers