This wand has 7 charges
. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 20 meters of you. The target must succeed on a DL 15 Fortitude saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1
expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
- You have the Incapacitated condition.
- You cannot move nor speak.
- You fail all Strength and Dexterity saving throws.
- Attack rolls against you have Advantage
- Any attack that hits you are critical if they are made from within 5 feet of you.