- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
- While you are maintaining concentration on a divine spell, you have advantage on save rolls against becoming frightened.
- At the start of your turn, while you are maintaining concentration on a divine spell, you gain temporary hit points equal to your level. Temporary hit points from this feature adds to other sources and is removed first when suffering damage.
- The temporary hit points gained from this feature may not surpass your level.