Rules of Base Building
Buildings
Buildings come in two different categories....
Pre-constructed examples
Empty Shells
Acts and knowledge related to agility, balance, motor coordination and acrobatic stuns, such as dives, rolls, somersaults, and flips.
Dexterity Contests
- Dexterity saving throws are replaced with Dexterity (Acrobatics) checks, contested by either an ability skill check, spellcasting check or a set DC.
Acts and knowledge related to agility, balance, motor coordination and acrobatic stuns, such as dives, rolls, somersaults, and flips.
Dexterity Contests
- Dexterity saving throws are replaced with Dexterity (Acrobatics) checks, contested by either an ability skill check, spellcasting check or a set DC.
Acts and knowledge related to agility, balance, motor coordination and acrobatic stuns, such as dives, rolls, somersaults, and flips.
Dexterity Contests
- Dexterity saving throws are replaced with Dexterity (Acrobatics) checks, contested by either an ability skill check, spellcasting check or a set DC.
Acts and knowledge related to agility, balance, motor coordination and acrobatic stuns, such as dives, rolls, somersaults, and flips.
Dexterity Contests
- Dexterity saving throws are replaced with Dexterity (Acrobatics) checks, contested by either an ability skill check, spellcasting check or a set DC.
Rooms
Filled with bubbling flasks, distillation setups, and shelves of mysterious ingredients. Alchemical symbols and diagrams adorn the walls, and there's a faint scent of potent mixtures in the air.
Tier Proficiency Tier Proficiency Bonus Basic Trained +2 Intermediate Skilled +4 Advanced Expert +6 Master Master +8 Legendary Legend +10