"You try to trip the target."
Tier 1 | Contested Strength (Brawn) or Dexterity (Acrobatics) check. If you succeed, you knock the target prone. The target must be no more than one size larger than you. |
Tier 2 | You can make an attack action in addition to the maneuver. Standing up from the prone condition costs the target's whole movement. |
Tier 3 | On a failure of 5 or more, each creature of your choice within 5 ft. must also make the contested check. On a failure of 10 or more, the target is stunned until the end of its next turn. |