See also: List of Maneuvers.
Maneuvers are special attacks that allow combat to be more closely a contest of strategy as each combatant delves into their repertoire of tricks to out-maneuver and ultimately defeat their opponent. Each maneuver is made up of three different tiers, each step increasing its power and utility. Maneuvers gain tiers from mainly three sources:
- Weapons: All weapons have a basic assortment of maneuvers which anyone who wields the weapon with proficiency, gain. Weapon maneuvers are only gained once, even while dual-wielding two weapons that overlap in certain maneuvers.
- Fighting Styles: All fighting styles grant you a wide range of maneuvers in theme with the chosen style. These are only granted and active while your fighting style is active. If two fighting styles are active at the same time (through for example Fighter class features), they do overlap.
- Feats and Classes: Some feats and classes can also grant a range of maneuvers, through feats this is usually done with the Martial Adept feat.
These special attacks grant characters increased versatility, but are restricted by the fact that only one may be used per turn unless otherwise noted.