The Divine Theme is the mirroring of ideals onto the world. Through channeling divine power a divine character can be everything from a saint riding into battle for the unfortunate to chaos incarnate ravaging the world. Or they might be a healer nurturing and taking care of nature, or a apostle whom spread the word of the apocalypse.
Whatever drives a divine aligned character, they should not be trifled with or seen as a trivial matter. Their unpredictability lies in how deep divine power can be. However, depending on the deity's power, the oath or the internal drive, divine power is always limited. A god of only thunder, does not grant gifts of life and knowledge. That's where their unpredictability ends.
| Level | Half Theme | Full Theme | |:---:|:---:|:---|:---:| 1st | Acolyte / Divine Purpose | Channel Divinity Enhancement
| | Channel Divinity | Divine Cantrip Mastery | | Divine Spellcasting Feat | Divine Spellcasting Feat | | Weapon Feat | Divine Ritual Casting | *Prof.* | Divine Proficiencies | Divine Proficiencies
2nd | Feat | Feat 3rd | Divine Spellcasting Feat | Divine Spellcasting Feat 4th | Feat | Feat 5th | Divine Spellcasting Feat | Divine Spellcasting Feat 6th | Feat | Feat 7th | Divine Spellcasting Feat | Divine Spellcasting Feat 8th | Feat | Feat 9th | Divine Spellcasting Feat | Divine Spellcasting Feat 10th | Feat | Feat 11th | Divine Spellcasting Feat | Divine Spellcasting Feat 12th | Feat | Feat 13th | Divine Spellcasting Feat | Divine Spellcasting Feat 14th | Feat | Feat 15th | Divine Spellcasting Feat | Divine Spellcasting Feat 16th | Feat | Feat 17th | Divine Spellcasting Feat | Divine Spellcasting Feat 18th | Feat | Feat 19th | Divine Spellcasting Feat | Divine Spellcasting Feat 20th | Feat | Feat
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- Acolyte / Divine Purpose
Choose either the Acolyte feat or the Divine Purpose feat.
- The choice determines how your divine magic is expressed; by the internal drive of your will or by faith.*
- You learn two cantrips of your choice from the Divine spell list. Your spellcasting ability for these spells is Wisdom for Acolyte and Charisma for Divine Purpose.
- Divine Cantrip Mastery
You gain Divine Cantrip Mastery from the Divine Feat list.
- You learn two cantrips of your choice from the Divine spell list.
- Channel Divinity
You gain Channel Divinity from the Divine Feat list.
- You learn one Channel Divinity option of your choice. You must then finish a long rest to use your Channel Divinity again.
- Channel Divinity Enhancement
- You gain Channel Divinity Enhancement from the Divine Feat list. You gain the following benefits:*
- You learn one Channel Divinity options of your choice.
- You can use your Channel Divinity an additional time between rests. When you finish a short or long rest, you regain your expended uses.
- Divine Proficiencies
Choose two proficiencies of your choice from the following list:
- Skills**
- Alchemy,*
- Animal Handling,*
- Brawn,*
- Coercion,*
- Deception,*
- Economics,*
- Geography,*
- History,*
- Insight,*
- Medicine,*
- Religion,*
- Society.*
- Tools**
- Beautician's supplies,*
- Calligrapher's Supplies,*
- Jeweler’s tools,*
- Painter’s supplies,*
- Potter’s tools,*
- Sewing & Weaver’s tools,*
- Smith’s tools.*
- Other**
- Languages.*
- Divine Spellcasting Feat
You gain a Divine Spellcasting Feat, either a Divine Spellcasting or a Divine Power, whichever is next in the sequence.
- Divine Ritual Casting
You gain Divine Ritual Casting from the Divine Feats.
- You can cast Divine spells as rituals if the spells have the ritual tag.
- Weapon Feat
Choose one Weapon Feat of your choice, as long as you have the prerequisites.