Characters and monsters have a base speed (walking) represented by intrinsic capabilities. This is then individually modified by individual statistics, like strength or athletic proficiency. This is called modified speed. They can use as much or as little of their modified speed on their turn.
Additionally, they can use movement actions to run further during their turn, and during longer periods of time, traverse quickly over longer areas. These actions however come with certain risks, like tripping in difficult terrain.
Movement includes jumping, climbing, and swimming. As well as more special movement types like flying and burrowing. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
Base Speed
Base speed is the initial speed determined by general body structure. Base speed can generally be defined as the species average movement speed. For players, this speed is often set by your choice of species, and can be modified by different feats or class features.
Base speed |
Land | Sea | Air |
---|---|---|---|
10 | Oozes, Giant Tortoise | Sea Horse | |
20 | Children, Platypuses | Manatee | |
30 | Human adults | Turtles | Birdfolk (Avesmuintir) |
40 | Bears, Wolves | ||
50 | Gazelles, Lions | Seals | Flying Snake (Gliding) |
60 | Antelopes | Birds, Bats, Dragons | |
70 | Cheetahs | Swordfish | Common Swift, Peregrine Falcon |
Do note that these scores are then modified by the animals specific athletic abilities and strength scores, their movement actions and creature movement options. In general, creatures with a high base speed and most birds use a combination of creature movement options.