Movement

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Revision as of 17:35, 11 January 2023 by Wioum (talk | contribs) (Created page with "Characters and monsters have a base speed (walking) represented by intrinsic capabilities. This is then individually modified by individual statistics, like strength or athletic proficiency. This is called modified speed. They can use as much or as little of their modified speed on their turn. Additionally, they can use movement actions to run further during their turn, and during longer periods of time, traverse quickly over longer areas. These actions however come wit...")
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Characters and monsters have a base speed (walking) represented by intrinsic capabilities. This is then individually modified by individual statistics, like strength or athletic proficiency. This is called modified speed. They can use as much or as little of their modified speed on their turn.

Additionally, they can use movement actions to run further during their turn, and during longer periods of time, traverse quickly over longer areas. These actions however come with certain risks, like tripping in difficult terrain.

Movement includes jumping, climbing, and swimming. As well as more special movement types like flying and burrowing. These different modes of movement can be combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.

Base Speed

Base speed is the initial speed determined by general body structure. Base speed can generally be defined as the species average movement speed. For players, this speed is often set by your choice of species, and can be modified by different feats or class features.

Base
speed
Land Sea Air
10 Oozes, Giant Tortoise Sea Horse
20 Children, Platypuses Manatee
30 Human adults Turtles Birdfolk (Avesmuintir)
40 Bears, Wolves
50 Gazelles, Lions Seals Flying Snake (Gliding)
60 Antelopes Birds, Bats, Dragons
70 Cheetahs Swordfish Common Swift, Peregrine Falcon

Do note that these scores are then modified by the animals specific athletic abilities and strength scores, their movement actions and creature movement options. In general, creatures with a high base speed and most birds use a combination of creature movement options.