Damage

From Kronopolis and the Flat Plane
Revision as of 16:41, 15 February 2023 by Wioum (talk | contribs) (→‎Awakening)

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Damage Types

Elemental

Physical

Damage Type Origin
Slashing Inertia
Metal
Air
Earth
Cleaving (50% Slashing)
(50% Piercing)
Piercing
Splitting (50% Piercing)
(50% Bludgeoning)
Bludgeoning

Non-Physical

Damage Type Origin
Heat  
Magma
Fire
Earth
Cold Fog
Ice
Mist
Water
Acid Acid Mud
Poison Ash & Dust Fire
Sonic Storm
Thunder
Mist
Air
Electrical Lightning
 
Fire
Mist

Awakening

Damage Type Origin
Psychic Creation
Apathy
Reason
Necrotic Death Nature
Restoration Life

Aether

Damage Type Origin
Chaotic Chaos Order
Judgment Law
Malicious Evil Morality
Benevolent Good
Gloom Dark Illumination
Radiant Light

Source

When a spell deals Source damage, the theme that is the source of the spell determines the damage type.

Damage Type Theme
Force Arcane
Holy Divine
Primordial Primal
Eldritch Occult

Resistance & Vulnerability

A character may be resistant or vulnerable towards a damage type, or straight up immune, depending on species, feats, equipment and other sources.

Susceptibility Effect
Vulnerable You take double damage
Normal You take full damage
Resistant You take half the damage
Immune You take no damage

All characters has Normal susceptibility as baseline when nothing is mentioned.