Damage

From Kronopolis and the Flat Plane
Revision as of 12:23, 10 February 2023 by Wioum (talk | contribs) (→‎Awakening)

Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp

Damage Types

Elemental

Slashing
Cleaving 50% Slashing
50% Piercing
Piercing
Splitting 50% Piercing
50% Bludgeoning
Bludgeoning
Heat
Cold
Acid
Poison Not to be confused with the Poisoned Condition.
Sonic
Electrical

Awakening

Damage Type Origin
Psychic Reason
Necrotic Death Nature
Restoration Life

Aether

Damage Type Origin
Chaotic Chaos Order
Judgment Law
Malicious Evil Morality
Benevolent Good
Gloom Dark Illumination
Radiant Light

Source

When a spell deals Source damage, the theme that is the source of the spell determines the damage type.

Damage Type Theme
Force Arcane
Holy Divine
Primordial Primal
Eldritch Occult

Resistance & Vulnerability

A character may be resistant or vulnerable towards a damage type, or straight up immune, depending on species, feats, equipment and other sources.

Susceptibility Effect
Vulnerable You take double damage
Normal You take full damage
Resistant You take half the damage
Immune You take no damage

All characters has Normal susceptibility as baseline when nothing is mentioned.