Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Wind Elf

From Kronopolis and the Flat Plane
Revision as of 12:18, 16 October 2025 by Wioum (talk | contribs)

General

Vindálv


"Born by the blood of Vinda, the Breeze Mistress, the wind elves form unfettered by any rules. Uninhibited, both mind, spirit and flesh. They long to experience the world's every colour."


Features

Features

Blood of Vinda

Blood of Vinda

  • Your base walking speed increases to 11 meters.
  • You have a base flying speed of 11 meters during your turn, which means that unless you stand on solid ground at the end of your turn, you will start fall.
  • Your Charisma score increases by 1.

Bloodline Spells

Bloodline Spells

Cantrip
gust
1st-level
jump
2nd-level
levitate

Properties

Size
Medium
Height
150-220 cm
Weight
40-60 kg
Base Speed
10 meter
Childhood
0-34 years
Adolesence
35-99 years
Adulthood
100-499 years
Old
500+ years
DEX
12
PER
12
STR 
8
CON 
8
INT 
12
WIS 
12
CHA 
12
DES
12

Ancestry

"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Elven Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

"The High Elves... Æztrálver, the true bloodlines, the untainted, the pure. Æztrálver are elves that so far has been mostly unchanged from the form they once had in the Divine Realms. Their divine magic is the consequence of the blessings once granted by the gods to the elven tribes. The magic still surging within their blood, displaying the abilities of the respective gods."

Highborn Blood

Highborn Blood

Blessed by their gods long ago, the high elven people still retain their gifts through blood.

  • You know one cantrip.
    • When you reach 3rd level, you can cast one 1st level spell once per day.
    • When you reach 5th level, you can also cast one 2nd level spell once per day.
      • You must finish a long rest in order to cast the spell again using this trait.
  • Charisma is your spellcasting ability for these spells. The spells are decided by your high elven bloodline and counts as known spells for all intents and purposes of other types of spellcasting, meaning they are always prepared and can be used if a character has the spellcasting means to do so (cast a spell of that spell level).
Bloodline Cantrip 1st-level 2nd-level
Dark Elf & Night Elf
Døkkálv & Nattálv
dancing lights faerie fire Obfuscate
Earth Elf
Jordálv
druidcraft animal friendship spike growth
Day Elf & Light Elf
Dagrálv & Ljósálv
Lux color spray blur
Moon Elf
Mánálv
minor illusion disguise self invisibility
Sun Elf
Sólálv
produce flame Burning Fan augury
Star Elf
Stjarnálv
dancing lights detect magic misty step
Void Elf
Svartrálv
thaumaturgy cause fear phantasmal force
Water Elf
Vatnálv
Control Water fog cloud calm emotions
Wind Elf
Vindálv
gust jump levitate