3rd Level | |
Theme(s) | Divine
|
Domain(s) |
Light
|
Casting Time | Standard Action (3 AP) |
Range | Self |
Area | 30-foot line |
Component(s) | V, S |
Duration | Concentration, 3 turns |
"You channel a ray of divine energy."
- All enemy creatures inside the ray must immediately overcome the spellcast with their Dex AL or suffer 3d6 Source damage. When a creature enters or end their turn inside the ray, they must overcome the spellcast as well.
- While your concentration hold, you are slowed and cannot cast any other spells. You may as a bonus action choose a new area.
Power Increase
When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional 1d6 Source damage for each slot level above 3rd.