Quick Jump

From Kronopolis and the Flat Plane
Revision as of 20:36, 17 January 2024 by Wioum (talk | contribs) (Wioum moved page Quick Jumping to Quick Jump)
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In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.