Spell/List/Arcane

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Cantrip


Illuminate

Cantrip
Theme(s)
Arcane
Divine
Domain(s)
Light
Casting Time Minor Action (2 AP)
Range Touch
Component(s) V, S
Duration 1 hour

You cause your spell focus to emit a bright light in a 10 meter radius around it and an additional 10 meters of dim light.

While this spell is active, as a quick action, you may cause the spell focus to shoot a duplication of the light in a direction up to 20 meters away, but any collision will stop the duplicates movement. The duplicate has the same properties as the original and will linger for the duration of the spell, or vanish if another duplicate is created.

Power Increase
The quick action range is increased by 10 meters when you reach 5th, 9th, 13th, and 17th level.

In addition, at 9th level, the duplicate may traverse through any objects or surfaces.

Level Duplicate
Range
Quick Action
1st 20 meter
5th 30 meter
9th 40 meter (may traverse through objects and surfaces)
13th 50 meter
17th 60 meter


Rock and Stone

Cantrip
Theme(s)
Arcane
Primal
Domain(s)
Earth
Elementus
Casting Time Minor Action (2 AP)
Range Self
Area Cone, 15 meter
Component(s) V, S
Duration Instantaneous

You make 2 spell attacks in the area. Each attack deals 1d4 + 1 piercing or bludgeoning damage.

Power Increase
The number of attacks are increased by 2 and the flat damage is increased by 1 when you reach 5th, 9th, 13th, and 17th level.

Level Attacks Damage
1st (Base) 2 1d4 + 2
5th 4 1d4 + 3
9th 6 1d4 + 4
13th 8 1d4 + 5
17th 10 1d4 + 6

1st Level


Mirror Barrier

1st Level
Theme(s)
Arcane
Occult
Domain(s)
Illusion
Casting Time 1 action
Range 20 meter
Area 5 meter line
Component(s) V, S, M
Duration Concentration, 1 minute

  • You create a 5 meter long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.
  • The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or when concentration is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a Reflex save or suffers 6d4 cleaving damage, or half the damage on a success.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2 and damage by 2d4 for each spell slot level.



Metallic Oxidation

1st Level
Theme(s)
Arcane
Occult
Domain(s)
Metal
Casting Time 1 action
Range 60 feet
Component(s) V, S
Duration Concentration, 1 minute

A non-magical metallic object within range spontaniously rust. For the duration, rusted objects has reduced durability and may break on use. When a rusted armor or weapon take or deal physical damage, the creature carrying it must succeed with an acrobatics check, or the piece of equipment breaks.

If an object is exposed for the full duration, the corrosion will continue naturally, permanently reducing its durability.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target an additional object.


2nd Level


Critical Magnatization

2nd Level
Theme(s)
Arcane
Domain(s)
Metal
Casting Time Standard Action (3 AP)
Range 20 meters
Component(s) V, S
Duration Concentration, 1 minute

  • For the duration, the target creature has -2 AL against physical attacks, and they score a critical hit at 1 less value. This spell ends when the creature takes a harmful critical hit.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the AL is furthur reduced by -1.

Spell Level AL Reduction
2nd (Base) -2
3rd -3
4th -4
5th -5
6th -6
7th -7
8th -8
9th -9


Obfuscate

2nd Level
Theme(s)
Arcane
Divine
Domain(s)
Dark
Casting Time 1 action
Range 60 range
Component(s) V, S
Duration Concentration, 10 minutes

You conjure a pitch black cube at the target location. Within the 20-foot cube, there is complete darkness, all non-magical light sources are extinguished and magical sources are reduced to 5 feet of dim light, until they leave the sphere's influence.

Power Increase
At 9th level, when you cast this spell using a spell slot of 3rd level or higher, the cube will suppresses magical light sources fully while they are inside.