Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Spell/List/Arcane

From Kronopolis and the Flat Plane
Revision as of 12:59, 18 January 2023 by Wioum (talk | contribs)

Cantrip

Template:SpellImp

1st Level


1st Level
Theme(s)
Arcane
Occult
Domain(s)
Illusion
Casting Time 1 action
Range 20 meter
Area 5 meter line
Component(s) V, S, M
Duration Concentration, 1 minute

  • You create a 5 meter long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.
  • The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or when concentration is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a Reflex save or suffers 6d4 cleaving damage, or half the damage on a success.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2 and damage by 2d4 for each spell slot level.



1st Level
Theme(s)
Arcane
Occult
Domain(s)
Metal
Casting Time 1 action
Range 60 feet
Component(s) V, S
Duration Concentration, 1 minute

A non-magical metallic object within range spontaniously rust. For the duration, rusted objects has reduced durability and may break on use. When a rusted armor or weapon take or deal physical damage, the creature carrying it must succeed with an acrobatics check, or the piece of equipment breaks.

If an object is exposed for the full duration, the corrosion will continue naturally, permanently reducing its durability.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target an additional object.


2nd Level


2nd Level
Theme(s)
Arcane
Domain(s)
Inertia
Metal
Casting Time Standard Action (3 AP)
Range 20 meters
Component(s) V, S
Duration Concentration, 1 minute

"The target becomes like a magnet for attacks."

  • The target creature must succeed with a Fortitude check or, for the duration, suffer from reduced AL equal to -2 and the critical hit range is increased by 1. This spell ends when the creature suffers a harmful critical hit.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the AL is furthur reduced by -1.

Spell Level AL Reduction
2nd
(Base)
-2
3rd -3
4th -4
5th -5
6th -6
7th -7
8th -8
9th -9