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{| class="wikitable cc1" | {| class="wikitable cc1" | ||
! Spell <br>Level !! Damage<br>Restoration | ! Spell <br>Level !! Damage &<br>Restoration | ||
|- | |- | ||
| 1st <br><span class="small">(Base)</span>|| 5d4 | | 1st <br><span class="small">(Base)</span>|| 5d4 |
Latest revision as of 14:39, 23 May 2025
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Body
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | V, S, M |
Duration | 1 minute |
- A target creature succeed with a Fortitude check or suffer 5d4 necrotic damage, or half as much on a success. In addition, for the duration, the next Fortitude check has advantage.
- After suffering damage from this spell, you may choose to restore 5d4 hit points to the target creature, and if their hit point went below 1 forgo any consequence of the dying condition.
Power Increase
When you cast this spell at level 2 or higher, hit points suffered and gained are increased by 2d4, for each spell level above 1.
Spell Level |
Damage & Restoration |
---|---|
1st (Base) |
5d4 |
2nd | 7d4 |
3rd | 9d4 |
4rd | 11d4 |
5rd | 13d4 |
6rd | 15d4 |
7rd | 17d4 |
8rd | 19d4 |
9rd | 21d4 |
- Your concentration is broken.
- Your exhaustion level is increased by 1.
- While you are equal to or below 0 hit points, you must at the start of your turn succeed on a exhaustion contest check. The DL equals 10 + 2 for each level of exhaustion and is contested by your Constitution (Brawn). On a failure, you gain a level of exhaustion. This is cumulative.
- Exhaustion contest DL = 10 + (2 × exhaustion level)
Exhaustion
LevelDL 0 10 1 12 2 14 3 16 4 18 5 20 6 22 7 24 8 26 9 28