More actions
No edit summary |
No edit summary |
||
| Line 14: | Line 14: | ||
When you cast this spell at level 1, you gain [[temporary hit point]]s equal to {{c|1d8 + 1}} against [[physical damage]], for each spell level. | When you cast this spell at level 1, you gain [[temporary hit point]]s equal to {{c|1d8 + 1}} against [[physical damage]], for each spell level. | ||
<tab name="Power Table" collapsed> | <tab name="Power Table" collapsed> | ||
{| class="wikitable | {| class="wikitable cc1" | ||
! Spell <br>Level !! Temporary <br>Hit Points <br><span class="small">(physical damage)</span> | ! Spell <br>Level !! Temporary <br>Hit Points <br><span class="small">(physical damage)</span> | ||
|- | |- | ||
Revision as of 10:22, 23 May 2025
| Cantrip | |
| Theme(s) | Arcane Divine
|
| Domain(s) |
Inertia
|
| Casting Time | Cantrip (2 AP) |
| Range | Self |
| Component(s) | V, S |
| Duration | 1 turn |
- For the duration, you gain resistance against physical damage.
Power Increase
When you cast this spell at level 1, you gain temporary hit points equal to 1d8 + 1 against physical damage, for each spell level.
| Spell Level |
Temporary Hit Points (physical damage) |
|---|---|
| 0 (Cantrip) |
- |
| 1 | 1d8 + 1 |
| 2 | 2d8 + 2 |
| 3 | 3d8 + 3 |
| 4 | 4d8 + 4 |
| 5 | 5d8 + 5 |
| 6 | 6d8 + 6 |
| 7 | 7d8 + 7 |
| 8 | 8d8 + 8 |
| 9 | 9d8 + 9 |