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When you cast this spell at level 1, you gain [[temporary hit point]]s equal to {{c|1d8 + 1}} against [[physical damage]], for each spell level. | When you cast this spell at level 1, you gain [[temporary hit point]]s equal to {{c|1d8 + 1}} against [[physical damage]], for each spell level. | ||
<tab name="Power Table" collapsed> | <tab name="Power Table" collapsed> | ||
{| class="wikitable" | {| class="wikitable center-column-1" | ||
! Spell <br>Level !! Temporary <br>Hit Points <br><span class="small">(physical damage)</span> | ! Spell <br>Level !! Temporary <br>Hit Points <br><span class="small">(physical damage)</span> | ||
|- | |- | ||
| 0 <span class="small">(Cantrip)</span> || - | | 0<br> <span class="small">(Cantrip)</span> || - | ||
|- | |- | ||
| 1 || 1d8 + 1 | | 1 || 1d8 + 1 |
Revision as of 10:07, 23 May 2025
Cantrip | |
Theme(s) | Arcane Divine
|
Domain(s) |
Inertia
|
Casting Time | Cantrip (2 AP) |
Range | Self |
Component(s) | V, S |
Duration | 1 turn |
- For the duration, you gain resistance against physical damage.
Power Increase
When you cast this spell at level 1, you gain temporary hit points equal to 1d8 + 1 against physical damage, for each spell level.
Spell Level |
Temporary Hit Points (physical damage) |
---|---|
0 (Cantrip) |
- |
1 | 1d8 + 1 |
2 | 2d8 + 2 |
3 | 3d8 + 3 |
4 | 4d8 + 4 |
5 | 5d8 + 5 |
6 | 6d8 + 6 |
7 | 7d8 + 7 |
8 | 8d8 + 8 |
9 | 9d8 + 9 |