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You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next [[contest check]]. If a [[contest check]] is successful but still causes harm, the creature does not suffer that damage, nor any afflictions. | ''"The price in pain is paid beforhand."'' | ||
* You deal {{c|1d4}} necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has [[advantage]] on their next [[contest check]]. If a [[contest check]] is successful but still causes harm, the creature does not suffer that damage, nor any afflictions. | |||
'''Power Increase'''<br> | '''Power Increase'''<br> | ||
When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd. | When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd. | ||
When you reach | When you reach 6th level, this spell may be used as a reaction before a [[contest check]], but the damage suffered to yourself is increased to 1d8 for each target. | ||
<tab name="Power Table" collapsed> | |||
{| class="wikitable" | |||
! Spell Level !! No.<br> Targets !! Self-harm | |||
|- | |||
| 2 || 1 || 1d4 | |||
|- | |||
| 3 || 2 || 2d4 | |||
|- | |||
| 4 || 3 || 3d4 | |||
|- | |||
| 5 || 4 || 4d4 | |||
|- | |||
| 6 || 5 || 5d4 | |||
|- | |||
| 7 || 6 || 6d4 | |||
|- | |||
| 8 || 7 || 7d4 | |||
|- | |||
| 9 || 8 || 8d4 | |||
|- | |||
|} | |||
</tab> |
Revision as of 14:30, 22 May 2025
2nd Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Occult
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Component(s) | V, S |
Duration | 1 minute |
"The price in pain is paid beforhand."
- You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next contest check. If a contest check is successful but still causes harm, the creature does not suffer that damage, nor any afflictions.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd.
When you reach 6th level, this spell may be used as a reaction before a contest check, but the damage suffered to yourself is increased to 1d8 for each target.
Spell Level | No. Targets |
Self-harm |
---|---|---|
2 | 1 | 1d4 |
3 | 2 | 2d4 |
4 | 3 | 3d4 |
5 | 4 | 4d4 |
6 | 5 | 5d4 |
7 | 6 | 6d4 |
8 | 7 | 7d4 |
9 | 8 | 8d4 |