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* As a reaction, when a creature within range suffers damage from an attack or spell, it immediately gain [[temporary hit point]]s equal to {{c|4d4 + spellcasting ability modifier}}, this cannot exceed your maximum [[hit point]]s. | * As a reaction, when a creature within range suffers damage from an attack or spell, it immediately gain [[temporary hit point]]s equal to {{c|4d4 + spellcasting ability modifier}}, this cannot exceed your maximum [[hit point]]s. | ||
* If the creature has {{c|0}} [[hit point]]s, they gain {{c|1}} [[hit point]] | * If the creature has {{c|0}} [[hit point]]s, they gain {{c|1}} [[hit point]]. | ||
'''Power Increase'''<br> | '''Power Increase'''<br> |
Revision as of 13:37, 16 May 2025
2nd Level | |
Theme(s) | Divine
|
Domain(s) |
Order
|
Casting Time | Reaction |
Range | 20 meters |
Component(s) | V, S |
Duration | 1 hour |
- As a reaction, when a creature within range suffers damage from an attack or spell, it immediately gain temporary hit points equal to 4d4 + spellcasting ability modifier, this cannot exceed your maximum hit points.
- If the creature has 0 hit points, they gain 1 hit point.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd.
Spell level | Temporary Hit Points |
---|---|
2nd(base) | 4d4 |
3rd | 6d4 |
4th | 8d4 |
5th | 10d4 |
6th | 12d4 |
7th | 14d4 |
8th | 16d4 |
9th | 18d4 |