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Indemnify: Difference between revisions

From Kronopolis and the Flat Plane
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|duration=1 hour
|duration=1 hour
}}  
}}  
When a creature suffers damage from an attack or spell it immediately gain half the damage taken as [[temporary hit point]]s.
* As a reaction, when a creature within range suffers damage from an attack or spell, it immediately gain [[temporary hit point]]s equal to {{c|4d4 + spellcasting ability modifier}}, this cannot exceed your maximum [[hit point]]s.
* If the creature has {{c|0}} [[hit point]]s, they gain {{c|1}} [[hit point]]. A creature cannot benefit from this [[hit point]] again until it has finished a short or long rest.


'''Power Increase'''<br>
'''Power Increase'''<br>
When you cast this spell using a spell slot of 3rd level or higher, the [[temporary hit point]]s increases by an additional 2d4 for each slot level above 2nd. The temporary hit points gained may not exceed the full damage taken.
When you cast this spell using a spell slot of 3rd level or higher, the [[temporary hit point]]s increases by an additional {{c|2d4}} for each slot level above 2nd.
<tab name="Power Table" collapsed>
<tab name="Power Table" collapsed>
{| class="wikitable"
{| class="wikitable"
! Spell level !!style="text-align:center"| Temporary Hit Points
! Spell level !!style="text-align:center"| Temporary Hit Points
|-
|-
| 2nd(base) || <code>(damage taken / 2)</code>
| 2nd(base) || 4d4
|-
|-
| 3rd || <code>(damage taken / 2) + 2d4</code>
| 3rd || 6d4
|-
|-
| 4th || <code>(damage taken / 2) + 4d4</code>
| 4th || 8d4
|-
|-
| 5th || <code>(damage taken / 2) + 6d4</code>
| 5th || 10d4
|-
|-
| 6th || <code>(damage taken / 2) + 8d4</code>
| 6th || 12d4
|-
|-
| 7th || <code>(damage taken / 2) + 10d4</code>
| 7th || 14d4
|-
|-
| 8th || <code>(damage taken / 2) + 12d4</code>
| 8th || 16d4
|-
|-
| 9th || <code>(damage taken / 2) + 14d4</code>
| 9th || 18d4
|}
|}
</tab>
</tab>

Revision as of 13:36, 16 May 2025

2nd Level
Theme(s)
Divine
Domain(s)
Order
Casting Time Reaction
Range 20 meters
Component(s) V, S
Duration 1 hour

  • As a reaction, when a creature within range suffers damage from an attack or spell, it immediately gain temporary hit points equal to 4d4 + spellcasting ability modifier, this cannot exceed your maximum hit points.
  • If the creature has 0 hit points, they gain 1 hit point. A creature cannot benefit from this hit point again until it has finished a short or long rest.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd.

Spell level Temporary Hit Points
2nd(base) 4d4
3rd 6d4
4th 8d4
5th 10d4
6th 12d4
7th 14d4
8th 16d4
9th 18d4