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'''Power Increase'''<br> | '''Power Increase'''<br> | ||
When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional 1d6 [[Source]] damage for each slot level above 3rd. | When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional {{c|1d6}} [[Source]] damage for each slot level above 3rd. | ||
Revision as of 10:49, 15 May 2025
| 3rd Level | |
| Theme(s) | Divine
|
| Domain(s) |
Light
|
| Casting Time | Standard Action (3 AP) |
| Range | Self |
| Area | 30-foot line |
| Component(s) | V, S |
| Duration | Concentration, 3 turns |
"You channel a ray of divine energy."
- All enemy creatures inside the area must immediately overcome the spellcast with their Dex AL or suffer 3d6 Source damage. When a creature enters or end their turn inside the area, they must also overcome the spellcast.
- While your concentration hold, you are slowed and cannot cast any other spells. You may as a bonus action choose a new area, creatures between the old and new area count as entering the area.
Power Increase
When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional 1d6 Source damage for each slot level above 3rd.