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<div style="color:red;font-weight:bold;font-size:1.5em;">EJ KLAR</div> | <div style="color:red;font-weight:bold;font-size:1.5em;">EJ KLAR</div> | ||
''You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:'' | ''You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:'' | ||
* You can use [[Dexterity]] instead of [[Strength]] for the attack and damage rolls of your unarmed strikes. | |||
* You can add your [[proficiency bonus]] to the damage of your unarmed strikes. <code>1 + [[Strength]] or [[Dexterity]] modifier + [[Proficiency bonus]]</code> | |||
* When you make unarmed strikes, you may forego | |||
You gain the following maneuvers: Disarming Attack , Distracting Strike , Maneuvering Attack , Precise Attack , Pushing Attack , Tripping Attack , Feinting Attack , Positioning Strike , Restraining Attack , Snipe , Arresting Strike , Avert Blow , Bait and Switch , Parry , Blinding Attack , Brace , Evasive Footwork , Flurry of Blows , Patient Defense , Sneak Attack , Vigilance | You gain the following maneuvers: Disarming Attack , Distracting Strike , Maneuvering Attack , Precise Attack , Pushing Attack , Tripping Attack , Feinting Attack , Positioning Strike , Restraining Attack , Snipe , Arresting Strike , Avert Blow , Bait and Switch , Parry , Blinding Attack , Brace , Evasive Footwork , Flurry of Blows , Patient Defense , Sneak Attack , Vigilance |
Revision as of 13:42, 7 May 2025
See also: Fighting Style.
EJ KLAR
You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
- You can add your proficiency bonus to the damage of your unarmed strikes.
1 + Strength or Dexterity modifier + Proficiency bonus
- When you make unarmed strikes, you may forego
You gain the following maneuvers: Disarming Attack , Distracting Strike , Maneuvering Attack , Precise Attack , Pushing Attack , Tripping Attack , Feinting Attack , Positioning Strike , Restraining Attack , Snipe , Arresting Strike , Avert Blow , Bait and Switch , Parry , Blinding Attack , Brace , Evasive Footwork , Flurry of Blows , Patient Defense , Sneak Attack , Vigilance