Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tumble (Cunning Action): Difference between revisions

From Kronopolis and the Flat Plane
Created page with "<noinclude>Category:Cunning Action</noinclude> As a bonus action, you can take the Tumble action. <noinclude>{{simp|Overrun}}</noinclude>"
 
mNo edit summary
 
Line 1: Line 1:
<noinclude>[[Category:Cunning Action]]</noinclude>
<noinclude>[[Category:Cunning Action]]</noinclude>
As a [[bonus action]], you can take the [[Tumble]] action.
* As a [[bonus action]], you can take the [[Tumble]] action.
<noinclude>{{simp|Overrun}}</noinclude>
<noinclude>{{simp|Overrun}}</noinclude>

Latest revision as of 12:58, 17 April 2025


  • As a combat action, you attempt to move through a hostile creature's space, forcing your way through by overrunning them. Make a Strength (Athletics) check contested by the hostile creature's Strength (Brawn) check. You have advantage on this check if you are larger than the hostile creature, or disadvantage if you are smaller. If you win the contest, you can move through the hostile creature's space once this turn.
  • If you have advantage, then the hostile creature must make a Reflex saving throw against the lower of the two d20s. If it fails, it is knocked prone or shoveed 2 meters to the side.

Contents