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* You add your [[proficiency bonus]] to improvised weapons. In addition, the damage of improvsed weapons is increased by a 2 sides larger dice. | * You add your [[proficiency bonus]] to improvised weapons. In addition, the damage of improvsed weapons is increased by a 2 sides larger dice. | ||
* During combat, you may perform a [[Perception]]([[Investigation]]) check to find a potential improvised weaponry in your surroundings, and if within 10 meters, immediately move to it and pick it up. | * During combat, you may perform a [[Perception]]([[Investigation]]) check to find a potential improvised weaponry in your surroundings, and if within 10 meters, immediately move to it and pick it up. This feature may be used once per turn. | ||
<noinclude>[[Category:Dr GM pls]]{{pls|Balans?}}</noinclude> | <noinclude>[[Category:Dr GM pls]]{{pls|Balans?}}</noinclude> |
Revision as of 11:52, 10 April 2025
- You add your proficiency bonus to improvised weapons. In addition, the damage of improvsed weapons is increased by a 2 sides larger dice.
- During combat, you may perform a Perception(Investigation) check to find a potential improvised weaponry in your surroundings, and if within 10 meters, immediately move to it and pick it up. This feature may be used once per turn.
Dr GM pls: Balans?