< Species
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==Features== | ==Features== | ||
{{:Species/Leyblood/Features}} | {{:Species/Leyblood/Features}} | ||
==Variety (Leyline Influence)== | ==Variety (Leyline Influence)== | ||
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<tab name="Water">{{tabimp|Water Leyblood|Species/Leyblood/Water}}</tab> | <tab name="Water">{{tabimp|Water Leyblood|Species/Leyblood/Water}}</tab> | ||
</tabs> | </tabs> | ||
Latest revision as of 21:58, 29 October 2024
Your leyline blood influence your physical being.
Lifespan
Childhood | Adolesence | Adulthood | Old |
---|---|---|---|
- years | - years | - years | - years |
Statistics
Size | Height | Weight | Base Speed |
---|---|---|---|
Medium | - ft. | - lbs | 30 ft. |
Ability Score
DEX | PER | STR | CON | INT | WIS | CHA | Luck |
---|---|---|---|---|---|---|---|
11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 |
Features
Leyline Tap
- As a reaction, when you suffer damage, gain Resistance based on your leyline influence, if the damage is reduced, gain an extra Hit dice. Any extra Hit dice are removed upon finishing a long rest.
- You may use this feature up to the number of times equal to your Proficiency bonus, you must then finish a long rest before you can use it again.
Variety (Leyline Influence)
→ Air Leyblood
Ability Score Increase
Aero Embrace
- You may float up to half a meter above the ground and may at any time cast Feather Fall on yourself, ignoring any component requirements.
- You and creatures within 1 meter of you can always breath in a non-liquid environment.
Sky Caress
- You may cast Fly on yourself.
- This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
- You may spend a Hit dice to gain a use of this feature.
→ Ash Leyblood
Ability Score Increase
- Your Constitution or Wisdom increases by 1.
Name Your Poison
- When you are afflicted with the Poisoned condition, you immediately know what kind of short- and longterm effects it has.
- As a reaction, when you are afflicted with the Poisoned condition, you may use Leyline Tap to remove the effect.
- You may use Leyline Tap once this way, you must then finish a long rest before you can use it again.
→ Crystal Leyblood
Ability Score Increase
- Your Charisma, Intelligence or Perception increases by 1.
Crystal Memory
→ Earth Leyblood
Ability Score Increase
- Your Constitution or Strength increases by 1.
Earthen Vigor
- Your Hit dice is one size larger.
- When you roll a Hit dice during short rest, you may roll it with advantage.
Bulwark of Rock
- You have advantage when you are saving against being forcefully moved, as long as you are standing on solid ground.
- This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
- You may spend a Hit dice to gain a use of this feature.
Soil Work
- You may cast Mold Earth.
- You are immune to the effects of Difficult terrain if its made of dirt or rocks.
→ Lightning Leyblood
Ability Score Increase
- Your Dexterity or Perception increases by 1.
Snap Reaction
- You may spend one Hit dice to regain a Reaction.
- Once you use this feature, you must finish a long rest before it can be used again.
Lightning Reflexes
- When you are attacked within melee range, you may roll a Hit dice and add the resulting value to your AL. The result cannot be lower than your Proficiency bonus.
Gotta Go Fast
- When you attempt to Dash or Sprint, if you fail the Endurance check, you may spend a Hit dice to immediately succeed instead.
- As a Quick action, you may spend a Hit dice to immediately move up to your movement speed. While using this feature, Opportunity attacks against you have disadvantage and you gain Evasive Footwork (Tier 1).
→ Metal Leyblood
Ability Score Increase
- Your Constitution or Strength increases by 1.
Born Ironclad
- You have +1 AL unless you have Heavy armor equipped.
- You do not have disadvantage on Stealth checks due to equipped armor.
Skin of Metal
- You are Proficient with shields and may spend 1 hour to absorb a shield. The shield count as always being wielded by you, but your hand is not occupied.
- You may spend 1 hour to the reverse the absorption, recreating the shield as it were.
- You can only have 1 shield absorbed at a time and you do not gain extra AL by equipping a shield while having an absorbed shield.
→ Mist Leyblood
Ability Score Increase
- Your Dexterity or Intelligence increases by 1.
Mistborn
- You can see through mists, as if your vision was normal.
- When you are inside a mist you have +2 AL and advantage against being Grappled.
- You may use Bait and Switch on an ally up to the range of 10 meters if both of you are inside a mist.
Turn To Mist
- You may cast Misty Step and Fog Cloud at its lowest levels, ignoring any component requirements.
- This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
- You may spend a Hit dice to gain a use of this feature.
→ Mud Leyblood
Ability Score Increase
- Your Constitution or Wisdom increases by 1.
Slicks and Slide
- You are immune to the effects of Sticky Surface and Difficult terrain caused by mud.
- While on Sticky Surface or Difficult terrain caused by mud, movement cost is halved and you are under the effect of Disengage.
Flash Grease
- You may cast Sticky Surface at its loweset level.
- As a reaction, when you take damage, you cast Sticky Surface targeting yourself.
- This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
- You may spend a Hit dice to gain a use of this feature.
Pottery Spirit
- You may cast Mold Earth and Shape Water.
- When using Mold Earth you may turn the dirt into clay.
- You may spend 1 hour to create 1 liter of water.
→ Storm Leyblood
Stormblood
- You may cast Gust of Wind and Feather Fall at its lowest level.
This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again. - You may spend a Hit dice to gain a use of this feature.
Winds of Change
- As a reaction, when you are attacked, the attacker has disadvantage. If the attack miss, you may redirect it at a target.
- This feature may be used up to the number of times equal to your level, you must then finish a long rest before it can be used again.
- A melee attack must be within the attackers range and cannot hit itself.
- A ranged attack may target a creature within 20 meters from you.
- You may spend a Hit dice to gain a use of this feature.
→ Thunder Leyblood
Ability Score Increase
- Your Intelligence or Perception increases by 1.
Sonic Counter
- As a reaction, when you or a creature within 20 meters suffer Sonic damage, you may roll up to a number of Hit dice equal to your level, and remove the resulting value from the damage.
Loud Rebuke
- When you make an attack, you may roll up to a number of Hit dice equal to your level, add the resulting values to your damage. This added damage count as Sonic.
- This feature can be heard 50 meters away, for each used Hit dice.
Visualized Echo
- You have Darkvision up to 20 meters.
- As an action, you see the environment and detect creatures around corners up to 40 meters from you. Make a Perception (Investigation) check, roll a Hit dice and add its resulting value to the check. Creatures in hiding must succeed with a Dexterity (Stealth) against your check, or be detected by you.
→ Water Leyblood
Ability Score Increase
- Your Perception or Wisdom increases by 1.
Liquid Assets
- Your Hit dice is one size smaller than it normally is, but the number of Hit dice you have is doubled.
- You may always roll a number of Hit dice equal to your Proficiency bonus while short resting, for free.
Waterlord
- You may cast Create or Destroy Water and Purify Food and Drink at its lowest level.
- This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
- You may spend a Hit dice to gain a use of this feature.
Be Water
- You may cast Shape Water.
- You may move on water as if it were normal ground, and your Movement speed is doubled while on water.
- Your swim speed is doubled and you may breath normally underwater.