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If at higher levels, this healing may affect multiple creatures. Each creature is healed for Xd4. All affected creatures must be within range. | If at higher levels, this healing may affect multiple creatures. Each creature is healed for Xd4. All affected creatures must be within range. | ||
* '''Restore Life:''' You restore life energy to a creature within range. Choose a target and heal them for Xd6 hit points. This effect requires expending spell points to cast and cannot be used at the base level. | |||
* '''Area Healing:''' At higher levels, if you heal multiple targets or an area, each creature receive Xd4 healing. | |||
====Control==== | ====Control==== | ||
You | You exert control over the flow of life energy within a 1-meter cube within range: | ||
* '''Stabilize:''' You stabilize a creature that is dying | * '''Stabilize:''' You stabilize a creature that is dying. A stable creature automatically succeeds its dying checks as long as it does not use more than 1 AP and do not take any further damage. | ||
* ''' | * '''Revitalize:''' You can cleanse the target of minor diseases, infections, or toxins. This does not apply to magical curses or higher-level poisons but removes mundane ailments. | ||
* '''Sense Vitality:''' You can detect the presence of life in a 1-meter-cube or detect whether a target within range is dead, dying, or stable. | * '''Sense Vitality:''' You can detect the presence of life in a 1-meter-cube or detect whether a target within range is dead, dying, or stable. | ||
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You influence the natural state of life energy in a creature or plant within a 1-meter-cube. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts for T(+2) rounds. | You influence the natural state of life energy in a creature or plant within a 1-meter-cube. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts for T(+2) rounds. | ||
* '''Animate Growth:''' | * '''Animate Growth:''' You cause the vegetation in a 1-meter area to flourish wildly, growing rapidly for the duration of the spell. This can create dense plant life, useful for cover or creating difficult terrain. | ||
* '''Bolster Vitality:''' A living creature gains +1 temporary HP for every T rounds. This HP lasts until the temporary effect wears off. | * '''Bolster Vitality:''' A living creature gains +1 temporary HP for every T rounds. This HP lasts until the temporary effect wears off. | ||
* '''Hasten | * '''Hasten Healing:''' You can double the speed of natural healing for a target. For T(+2) or until the target has full hit points and no exhaustion, the target may remove twice as much exhaustion during short and long rests. Additionally, the creature gains their maximum hit dice value when rolling for hit points during rests. This effect counts as being three shaping effects. | ||
===At higher levels=== | ===At higher levels=== | ||
When casting this spell at higher levels, you may add | When casting this spell at higher levels, you may add the following changes to the spell. You may only choose one area of effect. | ||
====At 1st | ====At 1st Level==== | ||
* '''Cone | * '''Cone:''' Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you. | ||
* '''Emanation | * '''Emanation:''' Your chosen effect instead affects an X-meter-radius area around you. | ||
====At 2nd | ====At 2nd Level==== | ||
Your effects gain the following upgrades: | |||
* '''Healing:''' You can also remove a minor condition, such as the Stunned or Blinded conditions. If the target has a condition inflicted by magic, the condition is suppressed for the spell's duration. | |||
* ''' | * '''Control:''' You can regrow larger body parts, like limbs, or purify more potent toxins or mundane diseases. | ||
* ''' | * '''Shaping:''' You can now infuse vitality into a 2-meter cube of vegetation, causing multiple trees or plants to grow rapidly, allowing you to shape more complex growth like walls of vines or large tree roots. | ||
====At 4th level==== | Healing: Whenever a target is healed, they also gain temporary hit points equal to half of the healing provided for T(+1). | ||
Any effect that originates from you may instead originate from any living creature within range. Additionally, the following | Control: You can revitalize a creature up to Medium size or dispel magical diseases and poisons caused by spells of equal or lower level. | ||
Shaping: You can accelerate growth to cause a plant or simple creature to become unnaturally large for its species, allowing it to reach sizes several times larger than normal. | |||
====At 3rd Level==== | |||
* '''Line:''' Your chosen effect instead affects a 4X-by-S-meter line in the direction of your choice from you. | |||
* '''Split:''' Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range. | |||
====At 4th Level==== | |||
Your effects gain the following upgrades: | |||
* '''Healing:''' If a target regains hit points beyond their maximum hit points, the excess hit points are granted as temporary hit points, which last for T rounds. | |||
* '''Control:''' You may cleanse or counteract magical diseases, poisons, or curses, provided they are from a spell of equal or lower level. | |||
* '''Shaping:''' You can now shape living plant material into solid objects like bridges, walls, or fortifications. These remain alive but rigid for the spell's duration. | |||
Healing: Creatures healed by your spell are also cleansed of one condition, such as being blinded, deafened, paralyzed, or poisoned. | |||
Control: You can wither or revitalize an entire area of small plants and simple organisms, either causing an entire 1-meter cube of vegetation to thrive or wither simultaneously. | |||
Shaping: Your mending abilities are enhanced, allowing the regeneration to restore lost body parts over time. The target will regrow a missing limb or appendage in T+2 days. | |||
====At 5th Level==== | |||
* '''Burst:''' Your chosen effect instead affects an X-meter-radius sphere from a point of your choice within range. | |||
* '''Wall:''' Your chosen effect instead creates a 5X-meter long, 2X-meter high, and 1X-meter thick wall of living vines or roots, which can be shaped as you see fit. | |||
====At 6th Level==== | |||
Any effect that originates from you may instead originate from any living creature or plant within range. Additionally, your healing or revitalization effects can last for T+2 rounds even after the spell ends, allowing sustained healing. | |||
Your spell gains a general upgrade. Any effect originating from you may instead come from any living creature or plant within range. Additionally, your healing effects can now extend beyond the initial target. When you heal a creature, choose an additional adjacent creature to receive half of the healing. | |||
====At 7th Level==== | |||
* '''Chain:''' Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range, with each successive target within X meters of the previous target. | |||
* '''Cylinder:''' Your chosen effect instead affects a X/2-meter-radius by 3X-meter-high cylinder from a point of your choice within range. | |||
====At 8th Level==== | |||
Your effects gain the following advanced upgrades: | |||
* '''Healing:''' Any target healed by your magic also gains advantage on all contested checks (such as Reflex or Fortitude) until the end of their next turn. | |||
* '''Control:''' You may restore life to a creature that has been dead for less than T turns. The creature returns to life with 1 hit point and is Stunned for X turns unless healed further. | |||
* '''Shaping:''' You can create intricate, solidified plant structures that act as if they are living beings, capable of acting as sentries or animated creatures. These constructs can interact with their environment and obey simple commands for the spell’s duration. | |||
Healing: Targets that are healed gain regeneration for T, recovering Xd4 hit points at the start of each turn. Additionally, if they are reduced to 0 hit points during this time, they instead drop to 1 hit point. | |||
Control: You can revitalize or wither magical plants or creatures of equal or lower level than this spell. You may also instantly dispel a curse related to life or vitality. | |||
Shaping: You can animate or control large plants, causing trees to move and block paths or direct vines and undergrowth to form complex structures such as defensive fortifications or bridges. These structures remain animated for the spell's duration. | |||
====At 9th Level==== | |||
At this level, Control Life gains a unique area-of-effect bonus: | |||
* '''Rebirth Cascade:''' Your chosen effect can now affect any number of targets within a 20X-meter area. Each target can either receive healing or be affected by a Shaping or Control effect of your choice simultaneously. | |||
Rebirth: You may select any two area-of-effect modifiers when casting the spell and apply both to the same effect. Additionally, you can instantly restore a dead creature to life, provided they have been dead for less than 1 minute and their body is intact. | |||
If the healing exceeds the target’s maximum health, the excess hit points are stored as temporary hit points, which last for X rounds. | |||
Wither: You cause a small living creature (no larger than a 1-meter cube) to rapidly age or lose vitality, potentially withering away entirely over T(+2). This can be used to kill plants or harm small creatures. | |||
Wither/Restore: You can cause plants or small non-sentient life forms to wither away and die or restore them from a dead state into full bloom. This effect also works on fungi, small animals, or other simple organisms. | |||
=====Control===== | =====Control===== | ||
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=====Shaping===== | =====Shaping===== | ||
You can shape life energy to create temporary constructs or imbue objects with temporary life-like qualities. | You can shape life energy to create temporary constructs or imbue objects with temporary life-like qualities. | ||
Revision as of 19:57, 16 September 2024
Cantrip | |
Theme(s) | Arcane Divine Occult Primal
|
Domain(s) |
|
Casting Time | Standard Action (3 AP) |
Range | 6X meters |
Component(s) | V, S |
Duration | Instantaneous |
Effect
You create one of the following effects:
Healing
You can heal a living target within range. The target regains HP equal to Xd6 + your spellcasting modifier. The healing amount may change based on the level the spell is cast at, or if it affects multiple targets or an area.
If at higher levels, this healing may affect multiple creatures. Each creature is healed for Xd4. All affected creatures must be within range.
- Restore Life: You restore life energy to a creature within range. Choose a target and heal them for Xd6 hit points. This effect requires expending spell points to cast and cannot be used at the base level.
- Area Healing: At higher levels, if you heal multiple targets or an area, each creature receive Xd4 healing.
Control
You exert control over the flow of life energy within a 1-meter cube within range:
- Stabilize: You stabilize a creature that is dying. A stable creature automatically succeeds its dying checks as long as it does not use more than 1 AP and do not take any further damage.
- Revitalize: You can cleanse the target of minor diseases, infections, or toxins. This does not apply to magical curses or higher-level poisons but removes mundane ailments.
- Sense Vitality: You can detect the presence of life in a 1-meter-cube or detect whether a target within range is dead, dying, or stable.
Shaping
You influence the natural state of life energy in a creature or plant within a 1-meter-cube. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts for T(+2) rounds.
- Animate Growth: You cause the vegetation in a 1-meter area to flourish wildly, growing rapidly for the duration of the spell. This can create dense plant life, useful for cover or creating difficult terrain.
- Bolster Vitality: A living creature gains +1 temporary HP for every T rounds. This HP lasts until the temporary effect wears off.
- Hasten Healing: You can double the speed of natural healing for a target. For T(+2) or until the target has full hit points and no exhaustion, the target may remove twice as much exhaustion during short and long rests. Additionally, the creature gains their maximum hit dice value when rolling for hit points during rests. This effect counts as being three shaping effects.
At higher levels
When casting this spell at higher levels, you may add the following changes to the spell. You may only choose one area of effect.
At 1st Level
- Cone: Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you.
- Emanation: Your chosen effect instead affects an X-meter-radius area around you.
At 2nd Level
Your effects gain the following upgrades:
- Healing: You can also remove a minor condition, such as the Stunned or Blinded conditions. If the target has a condition inflicted by magic, the condition is suppressed for the spell's duration.
- Control: You can regrow larger body parts, like limbs, or purify more potent toxins or mundane diseases.
- Shaping: You can now infuse vitality into a 2-meter cube of vegetation, causing multiple trees or plants to grow rapidly, allowing you to shape more complex growth like walls of vines or large tree roots.
Healing: Whenever a target is healed, they also gain temporary hit points equal to half of the healing provided for T(+1). Control: You can revitalize a creature up to Medium size or dispel magical diseases and poisons caused by spells of equal or lower level. Shaping: You can accelerate growth to cause a plant or simple creature to become unnaturally large for its species, allowing it to reach sizes several times larger than normal.
At 3rd Level
- Line: Your chosen effect instead affects a 4X-by-S-meter line in the direction of your choice from you.
- Split: Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.
At 4th Level
Your effects gain the following upgrades:
- Healing: If a target regains hit points beyond their maximum hit points, the excess hit points are granted as temporary hit points, which last for T rounds.
- Control: You may cleanse or counteract magical diseases, poisons, or curses, provided they are from a spell of equal or lower level.
- Shaping: You can now shape living plant material into solid objects like bridges, walls, or fortifications. These remain alive but rigid for the spell's duration.
Healing: Creatures healed by your spell are also cleansed of one condition, such as being blinded, deafened, paralyzed, or poisoned. Control: You can wither or revitalize an entire area of small plants and simple organisms, either causing an entire 1-meter cube of vegetation to thrive or wither simultaneously. Shaping: Your mending abilities are enhanced, allowing the regeneration to restore lost body parts over time. The target will regrow a missing limb or appendage in T+2 days.
At 5th Level
- Burst: Your chosen effect instead affects an X-meter-radius sphere from a point of your choice within range.
- Wall: Your chosen effect instead creates a 5X-meter long, 2X-meter high, and 1X-meter thick wall of living vines or roots, which can be shaped as you see fit.
At 6th Level
Any effect that originates from you may instead originate from any living creature or plant within range. Additionally, your healing or revitalization effects can last for T+2 rounds even after the spell ends, allowing sustained healing.
Your spell gains a general upgrade. Any effect originating from you may instead come from any living creature or plant within range. Additionally, your healing effects can now extend beyond the initial target. When you heal a creature, choose an additional adjacent creature to receive half of the healing.
At 7th Level
- Chain: Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range, with each successive target within X meters of the previous target.
- Cylinder: Your chosen effect instead affects a X/2-meter-radius by 3X-meter-high cylinder from a point of your choice within range.
At 8th Level
Your effects gain the following advanced upgrades:
- Healing: Any target healed by your magic also gains advantage on all contested checks (such as Reflex or Fortitude) until the end of their next turn.
- Control: You may restore life to a creature that has been dead for less than T turns. The creature returns to life with 1 hit point and is Stunned for X turns unless healed further.
- Shaping: You can create intricate, solidified plant structures that act as if they are living beings, capable of acting as sentries or animated creatures. These constructs can interact with their environment and obey simple commands for the spell’s duration.
Healing: Targets that are healed gain regeneration for T, recovering Xd4 hit points at the start of each turn. Additionally, if they are reduced to 0 hit points during this time, they instead drop to 1 hit point. Control: You can revitalize or wither magical plants or creatures of equal or lower level than this spell. You may also instantly dispel a curse related to life or vitality. Shaping: You can animate or control large plants, causing trees to move and block paths or direct vines and undergrowth to form complex structures such as defensive fortifications or bridges. These structures remain animated for the spell's duration.
At 9th Level
At this level, Control Life gains a unique area-of-effect bonus:
- Rebirth Cascade: Your chosen effect can now affect any number of targets within a 20X-meter area. Each target can either receive healing or be affected by a Shaping or Control effect of your choice simultaneously.
Rebirth: You may select any two area-of-effect modifiers when casting the spell and apply both to the same effect. Additionally, you can instantly restore a dead creature to life, provided they have been dead for less than 1 minute and their body is intact.
If the healing exceeds the target’s maximum health, the excess hit points are stored as temporary hit points, which last for X rounds.
Wither: You cause a small living creature (no larger than a 1-meter cube) to rapidly age or lose vitality, potentially withering away entirely over T(+2). This can be used to kill plants or harm small creatures.
Wither/Restore: You can cause plants or small non-sentient life forms to wither away and die or restore them from a dead state into full bloom. This effect also works on fungi, small animals, or other simple organisms.
Control
You may revive a creature that died within the past minute to 1 HP, provided that no fatal injury or curse prevents their revival.
Shaping
You can shape life energy to create temporary constructs or imbue objects with temporary life-like qualities.