Created page with "==Combat Action Maneuvers== {| class="wikitable" ! Maneuver !! Tier 1 !! Tier 2 !! Tier 3 |- |'''Commander's Strike''' <br>''You direct one of your companions to strike.'' || Choose a friendly creature who can see or hear you within 60 ft. That creature can use its reaction to make one attack. || You make an attack action in addition to the maneuver. || The friendly creature may attack either with advantage or by not expending a reaction. | '''Disarming Attack''' <br>''Y..." |
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|'''Commander's Strike''' <br>''You direct one of your companions to strike.'' || Choose a friendly creature who can see or hear you within 60 ft. That creature can use its reaction to make one attack. || You make an attack action in addition to the maneuver. || The friendly creature may attack either with advantage or by not expending a reaction. | |'''Commander's Strike''' <br>''You direct one of your companions to strike.'' || Choose a friendly creature who can see or hear you within 60 ft. That creature can use its reaction to make one attack. || You make an attack action in addition to the maneuver. || The friendly creature may attack either with advantage or by not expending a reaction. | ||
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| '''Disarming Attack''' <br>''You try to knock a weapon or another item from a creature's grasp.'' || '''Contested [[Strength]] or [[Dexterity]] ([[Sleight of Hand]]) check''. <br>Choose an object a target is holding within range. If you succeed, the target drops the item. || You make an attack action in addition to the maneuver. || The item falls to a location within 10 ft of your choice. +5 ft. for light items and -5 ft for heavy items. | | '''Disarming Attack''' <br>''You try to knock a weapon or another item from a creature's grasp.'' || '''Contested [[Strength]] or [[Dexterity]] ([[Sleight of Hand]]) check''. <br>Choose an object a target is holding within range. If you succeed, the target drops the item. || You make an attack action in addition to the maneuver. || The item falls to a location within 10 ft of your choice. +5 ft. for light items and -5 ft for heavy items. | ||
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| '''Distracting Strike''' <br>''You try to distract the creature, giving your allies an opening.'' || '''Contested [[Perception]] ([[Insight]]) check'''. If you succeed, the next attack roll or contest against the target has advantage until the end of your next turn. || You make an attack action in addition to the maneuver. || Failed rolls do not end the effect. Additionally, if a creature fails their attack roll or contest, you may make an attack as a reaction against the target. | | '''Distracting Strike''' <br>''You try to distract the creature, giving your allies an opening.'' || '''Contested [[Perception]] ([[Insight]]) check'''. If you succeed, the next attack roll or contest against the target has advantage until the end of your next turn. || You make an attack action in addition to the maneuver. || Failed rolls do not end the effect. Additionally, if a creature fails their attack roll or contest, you may make an attack as a reaction against the target. | ||
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| '''Goading Attack''' <br>You attempt to goad the target into attacking you. || '''Contested [[Wisdom]] ([[Insight]]) check'''. If you succeed, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn. || || | | '''Goading Attack''' <br>You attempt to goad the target into attacking you. || '''Contested [[Wisdom]] ([[Insight]]) check'''. If you succeed, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn. || || | ||
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Revision as of 18:51, 14 January 2023
Combat Action Maneuvers
Maneuver | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|
Commander's Strike You direct one of your companions to strike. |
Choose a friendly creature who can see or hear you within 60 ft. That creature can use its reaction to make one attack. | You make an attack action in addition to the maneuver. | The friendly creature may attack either with advantage or by not expending a reaction. |
Disarming Attack You try to knock a weapon or another item from a creature's grasp. |
'Contested Strength or Dexterity (Sleight of Hand) check. Choose an object a target is holding within range. If you succeed, the target drops the item. |
You make an attack action in addition to the maneuver. | The item falls to a location within 10 ft of your choice. +5 ft. for light items and -5 ft for heavy items. |
Distracting Strike You try to distract the creature, giving your allies an opening. |
Contested Perception (Insight) check. If you succeed, the next attack roll or contest against the target has advantage until the end of your next turn. | You make an attack action in addition to the maneuver. | Failed rolls do not end the effect. Additionally, if a creature fails their attack roll or contest, you may make an attack as a reaction against the target. |
Goading Attack You attempt to goad the target into attacking you. |
Contested Wisdom (Insight) check. If you succeed, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn. | ||