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* When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]]. | * When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]]. | ||
* As an [[action]], you spend one use of a [[Healer's Supplies]] to tend to a creature and restore its [[hit point]]s equal to <code>2 × your [[Healer's Supplies ]] proficiency + your [[Medicine]] proficiency</code>. | * As an [[action]], you spend one use of a [[Healer's Supplies]] to tend to a creature and restore its [[hit point]]s equal to <code>(2 × your [[Healer's Supplies ]] proficiency) + your [[Medicine]] proficiency</code>. | ||
** The creature can't regain [[hit point]]s from this feat again until it finishes a [[short or long rest]]. | ** The creature can't regain [[hit point]]s from this feat again until it finishes a [[short or long rest]]. |
Latest revision as of 03:15, 27 March 2024
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- When you use a Healer's Supplies to stabilize a dying creature, that creature also regains 1 hit point.
- As an action, you spend one use of a Healer's Supplies to tend to a creature and restore its hit points equal to
(2 × your Healer's Supplies proficiency) + your Medicine proficiency
.- The creature can't regain hit points from this feat again until it finishes a short or long rest.