Created page with "{{feat |name=Healer |cat=medicine }} ''You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:'' * When you use a Healer's Supplies to stabilize a dying creature, that creature also regains 1 hit point. * As an action, you can spend one use of a Healer's Supplies to tend to a creature and restore <code>1d6 + 4</code> hit points to it, plus additional hit points equal to the creatu..." Tag: wikieditor |
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* When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]]. | * When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]]. | ||
* As an action, you can spend one use of a [[Healer's Supplies]] to tend to a creature and restore <code>1d6 + 4</code> hit points to it, plus additional hit points equal to the creature's maximum number of [[Hit Dice]]. The creature can't regain hit points from this feat again until it finishes a short or long rest. | * As an [[action]], you can spend one use of a [[Healer's Supplies]] to tend to a creature and restore <code>1d6 + 4</code> hit points to it, plus additional hit points equal to the creature's maximum number of [[Hit Dice]]. The creature can't regain hit points from this feat again until it finishes a short or long rest. |
Revision as of 02:57, 27 March 2024
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- When you use a Healer's Supplies to stabilize a dying creature, that creature also regains 1 hit point.
- As an action, you can spend one use of a Healer's Supplies to tend to a creature and restore
1d6 + 4
hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.