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|name=Rejuvenating Blob | |name=Rejuvenating Blob | ||
|level=2 | |level=2 | ||
|primal | |themes=primal | ||
| | |domains=flora | ||
|cast= | |cast=standard | ||
|range=Touch | |range=Touch | ||
|components=V, S | |components=V, S |
Latest revision as of 07:37, 7 February 2024
2nd Level | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | V, S |
Duration | 1 day |
You conjure 2 liquidy blobs of rejuvenating energies. One blob may immediatley be thrown as part of the cast. When the blob ruptures it restores 4d6 hit points, split between all creatures in a 10-foot radius from the impact.
The blobs have the thrown property and can be given and used by others. You may have up to half your level with blobs conjured at a time and the oldest blob rupture if the limit is surpassed.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the blob restores an additional 2d6 hit points for each slot level above 3rd.