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* You have [[advantage]] on | * You have [[advantage]] on rolls that you make to maintain your [[concentration]] on a spell when you take damage. | ||
* While you are maintaining [[concentration]] on a divine spell, you have [[advantage]] on save rolls against becoming [[frightened]]. | * While you are maintaining [[concentration]] on a divine spell, you have [[advantage]] on save rolls against becoming [[frightened]]. | ||
* At the start of your turn, while you are maintaining [[concentration]] on a divine spell, you gain [[temporary hit point]]s equal to your proficiency bonus. [[Temporary hit point]]s from this feature adds to other sources and is removed first when suffering damage. | * At the start of your turn, while you are maintaining [[concentration]] on a divine spell, you gain [[temporary hit point]]s equal to your proficiency bonus. [[Temporary hit point]]s from this feature adds to other sources and is removed first when suffering damage. | ||
** The [[temporary hit point]]s gained from this feature may not surpass your proficiency bonus. | ** The [[temporary hit point]]s gained from this feature may not surpass your proficiency bonus. |
Revision as of 12:07, 26 January 2024
- You have advantage on rolls that you make to maintain your concentration on a spell when you take damage.
- While you are maintaining concentration on a divine spell, you have advantage on save rolls against becoming frightened.
- At the start of your turn, while you are maintaining concentration on a divine spell, you gain temporary hit points equal to your proficiency bonus. Temporary hit points from this feature adds to other sources and is removed first when suffering damage.
- The temporary hit points gained from this feature may not surpass your proficiency bonus.