Whip of Command: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{item |name={{subst:PAGENAME}} |type=wondrous |rarity=rare |attunement=1 }} ''This intricately crafted whip is adorned with mystical runes along its length. The handle is wrapped in fine leather, and the tip of the whip is capped with a shimmering gemstone.'' While attuned to this item, you have advantage on saving throws against being charmed or frightened. As a combat action, you can make a melee attack, with dexterity modifier, as if you w..."
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While attuned to this item, you have [[advantage]] on saving throws against being [[charmed]] or [[frightened]].
While attuned to this item, you have [[advantage]] on saving throws against being [[charmed]] or [[frightened]].


As a [[combat action]], you can make a melee [[attack]], with [[dexterity]] modifier, as if you were [[proficienct]], to issue a verbal command to the target you struck. The target must make a [[Will]] check (DL <code>10 + 1d8</code>) or be compelled to follow your command on its next turn. The command must be simple and straightforward, such as ''"Drop"'', ''"Flee"'', or ''"Kneel"''. The effect lasts for one round, and the target is aware of the magical influence after the effect ends.
As a [[combat action]], you can make a melee [[attack]], with [[dexterity]] modifier, as if you were [[proficienct]], to issue a verbal command to the target you struck. The target must make a [[Will]] check ([[DL]] <code>10 + 1d8</code>) or be compelled to follow your command on its next turn. The command must be simple and straightforward, such as ''"Drop"'', ''"Flee"'', or ''"Kneel"''. The effect lasts for one round, and the target is aware of the magical influence after the effect ends.


'''Reach.''' This whip has a reach of 5 meters.
'''Reach.''' This whip has a reach of 5 meters.

Latest revision as of 02:44, 24 January 2024

Wondrous Item, Rare Attunement

This intricately crafted whip is adorned with mystical runes along its length. The handle is wrapped in fine leather, and the tip of the whip is capped with a shimmering gemstone.

While attuned to this item, you have advantage on saving throws against being charmed or frightened.

As a combat action, you can make a melee attack, with dexterity modifier, as if you were proficienct, to issue a verbal command to the target you struck. The target must make a Will check (DL 10 + 1d8) or be compelled to follow your command on its next turn. The command must be simple and straightforward, such as "Drop", "Flee", or "Kneel". The effect lasts for one round, and the target is aware of the magical influence after the effect ends.

Reach. This whip has a reach of 5 meters.