Template:Item: Difference between revisions

Template page
mNo edit summary
Tag: wikieditor
No edit summary
Tag: wikieditor
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     }}
     }}
}}
}}
    {{
{{
        #switch:{{{type}}}  
#switch:{{{type}}}  
        | adventuring = Adventuring Gear,  
    | adventuring = Adventuring Gear,  
        | wonderous = Wonderous Item,  
    | wonderous = Wonderous Item,  
        | weapon = Weapon,  
    | weapon = Weapon,  
        | potion = Potion,  
    | potion = Potion,  
        | {{{type}}},  
    | {{{type}}},  
    }}
}}
    {{
{{
        #switch:{{{rarity}}}  
    #switch:{{{rarity}}}  
        | common = <span class="item common">Common</span>
    | common = <span class="item common">Common</span>
        | uncommon = <span class="item uncommon">Uncommon</span>
    | uncommon = <span class="item uncommon">Uncommon</span>
        | rare = <span class="item rare">Rare</span>
    | rare = <span class="item rare">Rare</span>
        | epic = <span class="item epic">Epic</span>
    | epic = <span class="item epic">Epic</span>
        | legendary = <span class="item legendary">Legendary</span>
    | legendary = <span class="item legendary">Legendary</span>
        | {{{rarity}}}
    | {{{rarity}}}
    }}
}}
</includeonly>
</includeonly>

Revision as of 22:40, 23 January 2024

Usage

{{item
|name={{subst:PAGENAME}}
|type=
|rarity=
|attunement=
}}

Important

The |name= parameter must be the same as the page name (underscore excluded, space works):

Item Page URL: https://rp.klanen.org/wiki/kfp/Item_Name
Template Parameter: |name=Item Name

The following |type= are recognized:

|type=adventuring
|type=armor
|type=dagger
|type=focus
|type=headgear
|type=potion
|type=wand
|type=weapon
|type=wondrous

Others can be used, but categories will be weird.


the following |rarity= are recognized and automatically colored according to rarity standards:

|type=common
|type=uncommon
|type=rare
|type=very rare
|type=epic
|type=legendary

|attunement= is optional.

If the item requires attunement you must put 1 as value. If the item requires a spellcaster to attune, put caster as value.