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At 1st level, whenever you make an ability check or heal or harm a creature with a roll, you may add a blessed die (1d6) to the roll. If this feature is used to harm, the damage type is determined by the Divine Domain of your choice from your chosen domains, see the table. You can't use this feature again until the start of your next turn. | At 1st level, whenever you make an ability check or heal or harm a creature with a roll, you may add a blessed die (1d6) to the roll. If this feature is used to harm, the damage type is determined by the Divine Domain of your choice from your chosen domains, see the table. You can't use this feature again until the start of your next turn. | ||
You have a number of blessed dice equal to your proficiency bonus + your Wisdom modifier. A blessed die is expended when you use it. You regain all of your expended blessed dice when you finish a long rest. | ===Blessed Dice=== | ||
You have a number of blessed dice equal to <code>your proficiency bonus + your Wisdom modifier</code>. A blessed die is expended when you use it. You regain all of your expended blessed dice when you finish a long rest. | |||
==Divine Intervention== | ==Divine Intervention== |
Revision as of 16:27, 14 January 2023
Blessed Deed
You are blessed by the gods to perform divine deeds.
At 1st level, whenever you make an ability check or heal or harm a creature with a roll, you may add a blessed die (1d6) to the roll. If this feature is used to harm, the damage type is determined by the Divine Domain of your choice from your chosen domains, see the table. You can't use this feature again until the start of your next turn.
Blessed Dice
You have a number of blessed dice equal to your proficiency bonus + your Wisdom modifier
. A blessed die is expended when you use it. You regain all of your expended blessed dice when you finish a long rest.
Divine Intervention
Beginning at 2nd level, you can call on your deity to intervene on your behalf when your need is great.
Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
Domain Deed
At 4th level, you gain the Channel Divinity Options from the Divine Domains you have chosen for your divine spellcasting. Below is the list of corresponding domains and their options.
Domain | Channel Divinity Option |
---|---|
Acid | Acidic Meltdown |
Arcana | Arcane Bulwark |
Life | Preserve Life |
Sacred Prophet
At 8th level, you may roll and spend two dice instead of one whenever you choose to make a Blessed Deed.
Divine Intervention Upgrade
Additionally, when you use your Divine Intervention and fail, you restore half your blessed dice.
Apotheotic Deed
At 12th level, you are granted special powerful deeds by your deity. Whenever you use your Blessed Deed feature, you may also apply one of the following special Deeds. Each deed can only be used once per long rest and you can use this feature twice per long rest.
Additionally, when making an Apotheotic Deed, you may add an extra d6 blessed die to the roll, without expending a blessed die.
Saint's Deed
When performed, you restore health to yourself equal to the amount rolled on your Apotheotic Deed roll.
Guru's Deed
When performed, you gain advantage on your blessed dice ability checks that use Intelligence, Wisdom or Charisma.
Wali's Deed
When performed, you may make a free Divine Intervention roll reduced by the amount you rolled on your Apotheotic Deed roll. Unlike Divine Intervention however, the appropriate effect and the nature of the intervention should be of a divine spell of a spell level equal to or lower than 6.
Martyr's Deed
You may use and roll any number of your remaining hit dice to add to the roll. You then take an amount of psychic damage equal to the total added value from the hit dice rolled.
Tzadik's Deed
When performed, you gain advantage on your next d6 (Your extra Apotheotic Deed die) ability checks that use Strength, Dexterity, Perception or Constitution.
Exalted Deeds
At 16th level, whenever you make a Blessed Deed without an Apotheotic Deed enhancement, you may use roll one die for free.
Additionally, you can perform a number Apotheotic Deeds up your proficiency bonus instead of only two and they are no longer restricted to once per long rest each.
Divine Intervention Improvement
At 20th level, your call for intervention succeeds automatically, no roll required.