Mirror Barrier: Difference between revisions

From Kronopolis and the Flat Plane
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You create a 20 feet long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side. The barrier has <code>2d4 + 4</code> [[hit points]] and shatters when reaching 0 [[hit points]] or [[concentration]] is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a [[Reflex]] save or suffers 6d4 cleaving damage, or half the damage on a success.
* You create a 20 feet long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.  
* The barrier has <code>2d4 + 4</code> [[hit points]] and shatters when reaching 0 [[hit points]] or [[concentration]] is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a [[Reflex]] save or suffers 6d4 cleaving damage, or half the damage on a success.


'''Power Increase'''<br>
'''Power Increase'''<br>
When you cast this spell using a spell slot of 3rd level or higher, the barriers [[hit points]] are increased by 1d4 + 2 and damage by 2d4 for each spell slot level.
When you cast this spell using a spell slot of 3rd level or higher, the barriers [[hit points]] are increased by 1d4 + 2 and damage by 2d4 for each spell slot level.

Revision as of 08:22, 16 January 2024

1st Level
Theme(s)
Arcane
Occult
Domain(s)
Illusion
Casting Time 1 action
Range 60 feet
Area 20 feet line
Component(s) V, S, M
Duration Concentration, 1 minute

  • You create a 20 feet long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.
  • The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or concentration is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a Reflex save or suffers 6d4 cleaving damage, or half the damage on a success.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2 and damage by 2d4 for each spell slot level.