More actions
Created page with "<noinclude>{{ScuffedMenu |offset=6em |Cantrip {{!}} 1st {{!}} 2nd {{!}} 3rd {{!}} 4th {{!}} 5th {{!}} 6th {{!}} 7th {{!}} 8th {{!}} 9th }}{{also|[[:Category:{{subst:#explode:{{subst:PAGENAME}}|/|-1}}th-Level Spell]]}}</noinclude> {{#invoke:spell|list|category=5th-L..." |
No edit summary |
||
Line 1: | Line 1: | ||
<noinclude>{{ScuffedMenu | <noinclude>{{ScuffedMenu | ||
|offset= | |offset=5.4em | ||
|[[Spell/List/All/0|Cantrip]] {{!}} [[Spell/List/All/1|1st]] {{!}} [[Spell/List/All/2|2nd]] {{!}} [[Spell/List/All/3|3rd]] {{!}} [[Spell/List/All/4|4th]] {{!}} [[Spell/List/All/5|5th]] {{!}} [[Spell/List/All/6|6th]] {{!}} [[Spell/List/All/7|7th]] {{!}} [[Spell/List/All/8|8th]] {{!}} [[Spell/List/All/9|9th]] | |[[Spell/List/All/0|Cantrip]] {{!}} [[Spell/List/All/1|1st]] {{!}} [[Spell/List/All/2|2nd]] {{!}} [[Spell/List/All/3|3rd]] {{!}} [[Spell/List/All/4|4th]] {{!}} [[Spell/List/All/5|5th]] {{!}} [[Spell/List/All/6|6th]] {{!}} [[Spell/List/All/7|7th]] {{!}} [[Spell/List/All/8|8th]] {{!}} [[Spell/List/All/9|9th]] | ||
}}{{also|[[:Category:5th-Level Spell]]}}</noinclude> | }}{{also|[[:Category:5th-Level Spell]]}}</noinclude> | ||
{{#invoke:spell|list|category=5th-Level_Spell}} | {{#invoke:spell|list|category=5th-Level_Spell}} |
Latest revision as of 18:27, 15 January 2024
See also: Category:5th-Level Spell.
Corroding Pit
5th Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Acid
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Area | 10 meters square |
Component(s) | V, S |
Duration | 1 minute |
You cover the area in acid.
- Each creature within the area must overcome your spellcast with their Dex AL or suffer 8d8 acid damage, or half as much when overcoming the spell.
- For the duration, when a creature enters the area, they must immediately overcome your spellcast with their Dex AL or suffer 6d8 acid damage.
- If a creature is proned and affected by this spell, forgo any saves and suffer the damage immediately.
- Whenever a creature suffers damage from this spell they become slowed, until the end of their next turn.
- The area permanently counts as difficult terrain.
Power Increase
When you cast this spell using a spell slot of 6th level or higher, all damage is increased by 2d8 for each slot level above 5th.
Light Travel
5th Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Light
|
Casting Time | 1 minute |
Range | 180 000 km |
Component(s) | V, S |
Duration | 1 turn |
You travel to a point you can see with the naked eye and it is within range.
WIP
Ligma
5th Level | |
Theme(s) | Occult
|
Domain(s) |
Illusion
|
Casting Time | Standard Action (3 AP) |
Range | 40 meter |
Component(s) | S, M |
Duration | Concentration, 1 minute |
"Gottem!"
- Target creature must succeed with a Sanity save, or suffer continually from different conditions. The creature immediately and, for the duration, at the start of their turn suffer from a condition (you roll a d20) until the start of their next turn:
Roll | Condition |
---|---|
1 | No condition |
2-3 |
|
4-5 |
|
6-7 |
|
8-9 |
|
10-11 |
|
12-13 |
|
14-15 |
|
16-17 |
|
18-19 |
|
20 | Reroll and add another d20, these conditions last for 2 turns. Reroll a dice if it score 1, or both roll the same value. |
Power Increase
When you cast this at spell level 6 or higher, you may affect 1 additional creature, for each spell level above 5.
Spell Level |
No. Targets |
---|---|
5th (base) |
1 |
6th | 2 |
7th | 3 |
8th | 4 |
9th | 5 |