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Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class. | Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class. | ||
During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: '''Full Actions''' 4 AP), '''Standard Action''' (3 AP), '''Minor Actions''' (2 AP) and '''Quick Actions'' (1 AP)'. | During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: '''Full Actions''' (4 AP), '''Standard Action''' (3 AP), '''Minor Actions''' (2 AP) and '''Quick Actions'' (1 AP)'. | ||
Additionally, a creature can make one [[Maneuver]] and one [[Reaction]] during each round. They are regained at the start of each creature's turn. | Additionally, a creature can make one [[Maneuver]] and one [[Reaction]] during each round. They are regained at the start of each creature's turn. |
Revision as of 10:05, 14 January 2024
See also: Category:Action | Category:Cunning Action.
Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.
During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: Full Actions' (4 AP), Standard Action (3 AP), Minor Actions (2 AP) and Quick Actions (1 AP)'.
Additionally, a creature can make one Maneuver and one Reaction during each round. They are regained at the start of each creature's turn.
Actions Table
AP | Type | Actions |
---|---|---|
4 | Full Actions | Rituals Sprint Improvise |
3 | Standard Actions | Combat Action (Attack, Shove, etc.) Disengage Dodge Grapple Hide Help Run Search Spellcasting Improvise |
2 | Minor Actions | 2nd+ Bonus Action/turn Cantrips Dash Improvise |
1 | Quick Actions | 1st Bonus Action/turn Interaction Ready (+cost of readied action) Walk |