Ki: Difference between revisions

From Kronopolis and the Flat Plane
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<noinclude>''This is a [[Monk]] class feature.''</noinclude>
<noinclude>{{this|a [[Monk]] class feature}}</noinclude>
* Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by innate points determined by the Innate Source feature. You also gain additional innate points equal to your Wisdom modifier (with a minimum bonus of 1).
* Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by innate points determined by the Innate Source feature. You also gain additional innate points equal to your Wisdom modifier (with a minimum bonus of 1).
* You can spend these points to fuel various ki features. You start knowing a few such features and you learn more ki features as you gain levels in this class.
* You can spend these points to fuel various ki features. You start knowing a few such features and you learn more ki features as you gain levels in this class.

Latest revision as of 04:17, 8 January 2024

This is a Monk class feature.


  • Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by innate points determined by the Innate Source feature. You also gain additional innate points equal to your Wisdom modifier (with a minimum bonus of 1).
  • You can spend these points to fuel various ki features. You start knowing a few such features and you learn more ki features as you gain levels in this class.
  • Features modifying Flurry of Blows instead applies when you use Ki to make an attack, such when you use Ki to make a Ki feature or a martial maneuver.
  • Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:

Step of the Wind

Counter Strike

  • You can spend 1 innate point when you or a friendly creature adjacent to you, is hit with a melee attack, to use your reaction to make a melee attack against the aggressor.

Deflect Missiles

  • You can spend 1 innate point to use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your level.
    If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can make a ranged attack (range 10/20 meters) with the weapon or piece of ammunition you just caught, as part of the same reaction.
  • You make this attack with proficiency, regardless of your weapon proficiencies.

Unarmored Movement

  • You can spend 1 innate point to increase your speed by 2 × your proficiency bonus meters while you are not wearing armor or wielding a shield.
  • Additionally, you can spend 1 innate point to gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Slow Fall

  • As a reaction, when you are falling, you may spend 1 innate point to reduce any falling damage you take by an amount equal to 5 × your level.