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The target must succeed with a [[Fortitude]] save, or become [[Slow]]ed and | The target must succeed with a [[Fortitude]] save, or become [[Slow]]ed and able to use [[Walk]] as a movement action, for the duration. | ||
'''Power Increase'''<br> | '''Power Increase'''<br> |
Revision as of 06:55, 6 January 2024
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Illusion
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | V, S |
Duration | Concentration, 1 minute |
The target must succeed with a Fortitude save, or become Slowed and able to use Walk as a movement action, for the duration.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target 1 additional creature, for each slot level above 1st.
In addition, the range is increased by 5 meters, for every second slot level above 1st.
Spell Level | Targets | Range |
---|---|---|
1st (Base) | 1 | 20 meters |
2nd | 2 | 20 meters |
3rd | 3 | 25 meters |
4th | 4 | 25 meters |
5th | 5 | 30 meters |
6th | 6 | 30 meters |
7th | 7 | 35 meters |
8th | 8 | 35 meters |
9th | 9 | 40 meters |
- All movement has double the cost.
Dr GM pls: balans plx?