Overrun: Difference between revisions

From Kronopolis and the Flat Plane
No edit summary
Tag: wikieditor
No edit summary
Tag: wikieditor
 
Line 1: Line 1:
<noinclude>[[Category:Action]][[Category:Combat Action]]</noinclude>You can attempt to move through a hostile creature's space, forcing your way through by overrunning the hostile creature. Make a [[Strength]] ([[Athletics]]) check contested by the hostile creature's [[Strength]] ([[Brawn]]) check. You have advantage on this check if you are [[Size|larger]] than the hostile creature, or disadvantage if you are [[Size|smaller]]. If you win the contest, you can move through the hostile creature's space once this turn.
<noinclude>[[Category:Action]][[Category:Combat Action]]</noinclude>
 
* As a [[combat action]], you attempt to move through a hostile creature's space, forcing your way through by overrunning them. Make a [[Strength]] ([[Athletics]]) check contested by the hostile creature's [[Strength]] ([[Brawn]]) check. You have [[advantage]] on this check if you are [[larger]] than the hostile creature, or [[disadvantage]] if you are [[smaller]]. If you win the contest, you can move through the hostile creature's space once this turn.
If you have advantage, then the hostile creature must make a [[Dexterity]] [[saving throw]] against the lower of the two d20s. If it fails, it is knocked [[Prone]] or [[Shove|shoved]] 5 feet to the side.
* If you have [[advantage]], then the hostile creature must make a [[Reflex]] saving throw against the lower of the two d20s. If it fails, it is knocked [[prone]] or [[shove]]ed 2 meters to the side.
<noinclude>----{{quote|Prone}}
----</noinclude>

Latest revision as of 08:23, 11 December 2023

  • As a combat action, you attempt to move through a hostile creature's space, forcing your way through by overrunning them. Make a Strength (Athletics) check contested by the hostile creature's Strength (Brawn) check. You have advantage on this check if you are larger than the hostile creature, or disadvantage if you are smaller. If you win the contest, you can move through the hostile creature's space once this turn.
  • If you have advantage, then the hostile creature must make a Reflex saving throw against the lower of the two d20s. If it fails, it is knocked prone or shoveed 2 meters to the side.

Prone

  • Attack rolls against you has disadvantage if they are made from further than 2 meters away from you.