Acidic Meltdown: Difference between revisions

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Created page with "<noinclude>''This is a Channel Divinity option.''Category:Channel DivinityCategory:Channel Divinity (Acid)</noinclude> * As an action, you touch a creature or an object within reach. A creature must make a Reflex check, taking <code>5 × your level</code> in acid damage on a failed check and half as much on a successful one. An object takes <code>5 × your level</code> in acid damage. * Additionally, if the target carries or wears corrodable armor or we..."
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<noinclude>''This is a [[Channel Divinity]] option.''[[Category:Channel Divinity]][[Category:Channel Divinity (Acid)]]</noinclude>
<noinclude>''This is a [[Channel Divinity]] option.''[[Category:Channel Divinity]][[Category:Acid (Channel Divinity)]]
----</noinclude>
* As an action, you touch a creature or an object within reach. A creature must make a [[Reflex]] check, taking <code>5 × your level</code> in acid damage on a failed check and half as much on a successful one. An object takes <code>5 × your level</code> in acid damage.  
* As an action, you touch a creature or an object within reach. A creature must make a [[Reflex]] check, taking <code>5 × your level</code> in acid damage on a failed check and half as much on a successful one. An object takes <code>5 × your level</code> in acid damage.  


* Additionally, if the target carries or wears corrodable armor or weapons, it must make a [[Reflex]] check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an [[AL]] of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed.
* Additionally, if the target carries or wears corrodable armor or weapons, it must make a [[Reflex]] check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an [[AL]] of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed.

Revision as of 15:46, 29 November 2023

This is a Channel Divinity option.


  • As an action, you touch a creature or an object within reach. A creature must make a Reflex check, taking 5 × your level in acid damage on a failed check and half as much on a successful one. An object takes 5 × your level in acid damage.
  • Additionally, if the target carries or wears corrodable armor or weapons, it must make a Reflex check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an AL of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed.