Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Peak Performance: Difference between revisions

From Kronopolis and the Flat Plane
mNo edit summary
mNo edit summary
Line 2: Line 2:
* At the start of your turn, you regain [[hit point]]s equal to the highest value of your [[hit dice]]. In addition, you may also spend and roll 1 [[hit dice]] and regain [[hit point]]s equal to the value.
* At the start of your turn, you regain [[hit point]]s equal to the highest value of your [[hit dice]]. In addition, you may also spend and roll 1 [[hit dice]] and regain [[hit point]]s equal to the value.
** You don't gain this benefit if you have 0 [[hit point]]s.
** You don't gain this benefit if you have 0 [[hit point]]s.
* You may use 1 additional [[maneuver]] every turn.
* You gain the [[Kickstart]] benefit every turn.
* You gain the [[Kickstart]] benefit every turn.
* You may use 1 additional [[maneuver]] every turn.
<noinclude>----{{quote|Kickstart}}</noinclude>
<noinclude>----{{quote|Kickstart}}</noinclude>

Revision as of 19:14, 25 November 2023

This is a Fighter class feature.

  • At the start of your turn, you regain hit points equal to the highest value of your hit dice. In addition, you may also spend and roll 1 hit dice and regain hit points equal to the value.
    • You don't gain this benefit if you have 0 hit points.
  • You may use 1 additional maneuver every turn.
  • You gain the Kickstart benefit every turn.

Kickstart

  • During your first turn, you gain additional AP equal to a third of your proficiency bonus (minimum 1).
Level AP
1-10 1 AP
11-18 2 AP
19-20 3 AP