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* At the start of your turn, you regain [[hit point]]s equal to the highest value of your [[hit dice]]. In addition, you may also spend and roll 1 [[hit dice]] and regain [[hit point]]s equal to the value. | * At the start of your turn, you regain [[hit point]]s equal to the highest value of your [[hit dice]]. In addition, you may also spend and roll 1 [[hit dice]] and regain [[hit point]]s equal to the value. | ||
** You don't gain this benefit if you have 0 [[hit point]]s. | ** You don't gain this benefit if you have 0 [[hit point]]s. | ||
* You may use 1 additional [[maneuver]] every turn. | |||
* You gain the [[Kickstart]] benefit every turn. | * You gain the [[Kickstart]] benefit every turn. | ||
<noinclude>----{{quote|Kickstart}}</noinclude> | <noinclude>----{{quote|Kickstart}}</noinclude> |
Revision as of 21:14, 25 November 2023
This is a Fighter class feature.
- At the start of your turn, you regain hit points equal to the highest value of your hit dice. In addition, you may also spend and roll 1 hit dice and regain hit points equal to the value.
- You don't gain this benefit if you have 0 hit points.
- You may use 1 additional maneuver every turn.
- You gain the Kickstart benefit every turn.
- During your first turn, you gain additional AP equal to half your proficiency bonus.