Judgement of Protection: Difference between revisions

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<noinclude>''This is a [[Divine Smite]] gained–as a [[Paladin]]–by taking the [[Oath of Law]].''<br /><br /></noinclude>
<noinclude>''This is a [[Divine Smite]] gained, as a [[Paladin]], by taking the [[Oath of Law]].''<br /><br /></noinclude>
{{Smite|name=Judgement of Protection}}
{{Smite|name=Judgement of Protection}}

Latest revision as of 21:57, 12 October 2023

This is a Divine Smite gained, as a Paladin, by taking the Oath of Law.

"Securing the vicinity from chaos."

Tier 1 On a hit, you gain the effect of Aura of Protection until the end of your next turn. If you already have it, add half your proficiency bonus to its effect.
Tier 2 You gain the effect even if you miss the attack.
Tier 3 If an ally is hit within range of your Aura of Protection, you may as a reaction move adjacent to that ally, swap places, and take the hit instead.