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==Action Surge Upgrade== | ==Action Surge Upgrade== |
Revision as of 22:13, 10 October 2023
Action Surge
Starting at 1st level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again.
Student of War
At 2nd level, you gain proficiency with one type of artisan's tool of your choice.
If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to the following characteristics of your choice:
Ability Score:
Other:
- Total Levels (if any) and if they are a Fighter.
Action Surge Upgrade
At 4th level, whenever you use Action Surge, you may choose one option to enhance your Action Surge with:
Battle Surge
The momentum of battle keeps rising, the crescendo bursting with power, granting you new vigor.
You gain advantage on weapon attack rolls made with your extra action. You also gain temporary hit points equal to your level.
Adrenaline Surge
An intense burst of adrenaline shoots through your veins.
You may remove one point of exhaustion. You also gain resistance to bludgeoning, piercing, slashing and poison damage until the start of your next turn.
Time Surge
Time seems to halt for a moment, giving you time to analyze your surroundings.
Your base speeds are increased by 15 ft and all attacks of opportunity against you have disadvantage until the start of your next turn.
Improved Fighting Style
At 8th level, you may choose another Fighting Style from the available styles, and may also have another Fighting Style active at the same time.
The martial maneuvers gained from each fighting style while active do not overlap, their other effects however, are both applied.
Maneuver Specialist
At 12th level, you learn six martial maneuvers of your choice from the maneuver lists, and the chosen martial maneuver tiers are increased by one.
Action Surge Upgrade
At 16th level, you can use Action Surge twice before a rest, but only once on the same turn. You may also choose one option below to enhance your Action Surge with permanently:
Limit Break
Your body reacts with instincts from years of training, making a last effort to persevere.
As a reaction, you may activate Action Surge and take that action immediately. Until the start of your next turn, you can not be reduced to 0 hit points.
Endless Stamina
Your fighting spirit is endless, each blow traded only gives way for new surges of martial power.
You can gain extra uses of Action Surge at the cost of exhaustion, gain one level of exhaustion for each time Action Surge is used this way.
Ki Surge
You tap into something unknown and powerful, pushing your normal capacity beyond its limits. Embodying you with a will of steel, a mind of determined resolve and a body like flowing water.
You gain the effect of Step of the Wind during your Action Surge. You also gain proficiency in all saving throws until the start of your next turn, and gain advantage against effects that cause Charmed and Frightened.
Survivor
At 20th level, at the start of your turn, you regain hit points equal to 5 + your Constitution modifier
. You don't gain this benefit if you have 0 hit points.