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Species/Elf: Difference between revisions

From Kronopolis and the Flat Plane
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<noinclude>[[Category:Species]]{{ScuffedMenu|offset=2em|[[Species/Alv/Æztrálv|Æztrálv (High Elf)]] {{!}} [[Species/Alv/Staðrálv|Staðrálv (City Elf)]] {{!}} [[Species/Alv/Villrálv|Villrálv (Wild Elf)]]}}</noinclude>
<noinclude>[[Category:Species]]{{ScuffedMenu|offset=2em|[[Species/Alv/Æztrálv|Æztrálv (High Elf)]] {{!}} [[Species/Alv/Staðrálv|Staðrálv (City Elf)]] {{!}} [[Species/Alv/Villrálv|Villrálv (Wild Elf)]]}}</noinclude>
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''Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes.''
<i>"{{:{{PAGENAME}}/Description}}"</i>
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{| class="wikitable"
{{:{{PAGENAME}}/Lifespan}}
|+ Age Span
|-
! Childhood !! Adolesence !! Adulthood !! Old
|-
| 0-34 years || 35-99 years || 100-499 years || 500+ years
|}
==Features==
==Features==
===Fey Ancestry===
{{:{{PAGENAME}}/Features}}
* You have advantage on saving throws against being charmed, and magic can't put you to sleep.
===Trance===
* Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
 
==Subspecies==
==Subspecies==



Revision as of 13:46, 5 September 2023


"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."


Childhood Adolesence Adulthood Old
0-34 years 35-99 years 100-499 years 500+ years

Features

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Subspecies

Æztrálv (High Elf)

Species/Alv/Æztrálv

Staðrálv (City Elf)

Species/Alv/Staðrálv

Villrálv (Wild Elf)

Species/Alv/Villrálv